elm-ui
Godot
elm-ui | Godot | |
---|---|---|
9 | 2,745 | |
1,330 | 83,900 | |
- | 1.5% | |
0.0 | 10.0 | |
6 days ago | about 8 hours ago | |
Elm | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elm-ui
- Como desenvolvi um backend web em Clojure
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What is the right way to style an Elm application in 2023?
It's been a few years, but last time I built a non-trivial Elm app, I used elm-ui. Otherwise, I've used either vanilla CSS with the Meyer reset (am I dating myself?) or SCSS.
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Learning Elm because of work into Vue/React but why is the code so ugly?
"clean" means you are used to it. ELM is a totally new language (not like JS and TS) based on a paradigm (functional programming) that you are probably not used to. And it is based on the ML type system (different from what you are used to). So it is a lot of new things at once. "Reinventing the wheel" is an unfortunate side-effect of using a different way to do things. Some things can be copied verbatim, some are totally different. Check out "elm-ui" (https://package.elm-lang.org/packages/mdgriffith/elm-ui/latest/) for a very different and refreshing view in UI code in ELM (that will appeal to the mostly-backend developers in your workplace).
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Ask HN: What are you favorite goto frameworks when writing Web Aplications
I use Elm for my project. Once you accept thinking the way it wants you to, it's a delight to develop front-end with it.
Side advantage, Elm-UI frees you from CSS: https://package.elm-lang.org/packages/mdgriffith/elm-ui/late... it's like Tailwind but deeply intertwined with the language.
https://elm-lang.org
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Tips/Resources on starting with ELM
The last advice I could give is to try elm-ui (https://github.com/mdgriffith/elm-ui) for your user interface. It's amazing how great that is compared to traditional ways of building a frontend layout.
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What projects *didn't* you make in Rust?
The library elm-ui makes it easy to create a nice user interface. I am unaware of anything similar for Rust+WASM, so I would have been forced to deal with HTML and CSS.
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Elm Compiler Written in Elm
There are several things named elm-ui. It's the author of a different library than what is usually understood when someone refers to elm-ui (which is https://package.elm-lang.org/packages/mdgriffith/elm-ui/late...)
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Bootstrap 5
Foregoing CSS all together by using a different approach to UI construction (elm-ui)
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New Speedcubing Training Software
Right now I'm just using the built in from the UI library I used for the sake of ease as I didn't find a perfect solution and it seemed good enough for now: Github Link to source, which it looks like would classify your laptop as a tablet, whoops!
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
htmx - </> htmx - high power tools for HTML
bevy - A refreshingly simple data-driven game engine built in Rust
ToolJet - Low-code platform for building business applications. Connect to databases, cloud storages, GraphQL, API endpoints, Airtable, Google sheets, OpenAI, etc and build apps using drag and drop application builder. Built using JavaScript/TypeScript. 🚀
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
compiler - Elm compiler written in Elm
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
elm-format - elm-format formats Elm source code according to a standard set of rules based on the official Elm Style Guide
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
hotwire-rails - Use Hotwire in your Ruby on Rails app
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ursina - A game engine powered by python and panda3d.