elm-ui
rust-gpu
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elm-ui | rust-gpu | |
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9 | 82 | |
1,330 | 6,952 | |
- | 2.2% | |
0.0 | 7.7 | |
3 days ago | 11 days ago | |
Elm | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elm-ui
- Como desenvolvi um backend web em Clojure
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What is the right way to style an Elm application in 2023?
It's been a few years, but last time I built a non-trivial Elm app, I used elm-ui. Otherwise, I've used either vanilla CSS with the Meyer reset (am I dating myself?) or SCSS.
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Learning Elm because of work into Vue/React but why is the code so ugly?
"clean" means you are used to it. ELM is a totally new language (not like JS and TS) based on a paradigm (functional programming) that you are probably not used to. And it is based on the ML type system (different from what you are used to). So it is a lot of new things at once. "Reinventing the wheel" is an unfortunate side-effect of using a different way to do things. Some things can be copied verbatim, some are totally different. Check out "elm-ui" (https://package.elm-lang.org/packages/mdgriffith/elm-ui/latest/) for a very different and refreshing view in UI code in ELM (that will appeal to the mostly-backend developers in your workplace).
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Ask HN: What are you favorite goto frameworks when writing Web Aplications
I use Elm for my project. Once you accept thinking the way it wants you to, it's a delight to develop front-end with it.
Side advantage, Elm-UI frees you from CSS: https://package.elm-lang.org/packages/mdgriffith/elm-ui/late... it's like Tailwind but deeply intertwined with the language.
https://elm-lang.org
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Tips/Resources on starting with ELM
The last advice I could give is to try elm-ui (https://github.com/mdgriffith/elm-ui) for your user interface. It's amazing how great that is compared to traditional ways of building a frontend layout.
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What projects *didn't* you make in Rust?
The library elm-ui makes it easy to create a nice user interface. I am unaware of anything similar for Rust+WASM, so I would have been forced to deal with HTML and CSS.
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Elm Compiler Written in Elm
There are several things named elm-ui. It's the author of a different library than what is usually understood when someone refers to elm-ui (which is https://package.elm-lang.org/packages/mdgriffith/elm-ui/late...)
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Bootstrap 5
Foregoing CSS all together by using a different approach to UI construction (elm-ui)
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New Speedcubing Training Software
Right now I'm just using the built in from the UI library I used for the sake of ease as I didn't find a perfect solution and it seemed good enough for now: Github Link to source, which it looks like would classify your laptop as a tablet, whoops!
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
htmx - </> htmx - high power tools for HTML
llama.cpp - LLM inference in C/C++
ToolJet - Low-code platform for building business applications. Connect to databases, cloud storages, GraphQL, API endpoints, Airtable, Google sheets, OpenAI, etc and build apps using drag and drop application builder. Built using JavaScript/TypeScript. 🚀
wgpu - Cross-platform, safe, pure-rust graphics api.
compiler - Elm compiler written in Elm
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
elm-format - elm-format formats Elm source code according to a standard set of rules based on the official Elm Style Guide
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
hotwire-rails - Use Hotwire in your Ruby on Rails app
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
zigmod - 📦 A package manager for the Zig programming language.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework