elm-ui
gdnative
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elm-ui | gdnative | |
---|---|---|
9 | 93 | |
1,330 | 3,560 | |
- | 0.4% | |
0.0 | 6.4 | |
3 days ago | 18 days ago | |
Elm | Rust | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elm-ui
- Como desenvolvi um backend web em Clojure
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What is the right way to style an Elm application in 2023?
It's been a few years, but last time I built a non-trivial Elm app, I used elm-ui. Otherwise, I've used either vanilla CSS with the Meyer reset (am I dating myself?) or SCSS.
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Learning Elm because of work into Vue/React but why is the code so ugly?
"clean" means you are used to it. ELM is a totally new language (not like JS and TS) based on a paradigm (functional programming) that you are probably not used to. And it is based on the ML type system (different from what you are used to). So it is a lot of new things at once. "Reinventing the wheel" is an unfortunate side-effect of using a different way to do things. Some things can be copied verbatim, some are totally different. Check out "elm-ui" (https://package.elm-lang.org/packages/mdgriffith/elm-ui/latest/) for a very different and refreshing view in UI code in ELM (that will appeal to the mostly-backend developers in your workplace).
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Ask HN: What are you favorite goto frameworks when writing Web Aplications
I use Elm for my project. Once you accept thinking the way it wants you to, it's a delight to develop front-end with it.
Side advantage, Elm-UI frees you from CSS: https://package.elm-lang.org/packages/mdgriffith/elm-ui/late... it's like Tailwind but deeply intertwined with the language.
https://elm-lang.org
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Tips/Resources on starting with ELM
The last advice I could give is to try elm-ui (https://github.com/mdgriffith/elm-ui) for your user interface. It's amazing how great that is compared to traditional ways of building a frontend layout.
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What projects *didn't* you make in Rust?
The library elm-ui makes it easy to create a nice user interface. I am unaware of anything similar for Rust+WASM, so I would have been forced to deal with HTML and CSS.
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Elm Compiler Written in Elm
There are several things named elm-ui. It's the author of a different library than what is usually understood when someone refers to elm-ui (which is https://package.elm-lang.org/packages/mdgriffith/elm-ui/late...)
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Bootstrap 5
Foregoing CSS all together by using a different approach to UI construction (elm-ui)
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New Speedcubing Training Software
Right now I'm just using the built in from the UI library I used for the sake of ease as I didn't find a perfect solution and it seemed good enough for now: Github Link to source, which it looks like would classify your laptop as a tablet, whoops!
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
htmx - </> htmx - high power tools for HTML
bevy - A refreshingly simple data-driven game engine built in Rust
ToolJet - Low-code platform for building business applications. Connect to databases, cloud storages, GraphQL, API endpoints, Airtable, Google sheets, OpenAI, etc and build apps using drag and drop application builder. Built using JavaScript/TypeScript. 🚀
Godot - Godot Engine – Multi-platform 2D and 3D game engine
compiler - Elm compiler written in Elm
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
elm-format - elm-format formats Elm source code according to a standard set of rules based on the official Elm Style Guide
macroquad - Cross-platform game engine in Rust.
hotwire-rails - Use Hotwire in your Ruby on Rails app
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.