pi
The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine. (by elgopher)
mizu
Entity Component System framework for Ebitengine (by sedyh)
pi | mizu | |
---|---|---|
1 | 1 | |
32 | 79 | |
- | - | |
8.3 | 2.3 | |
about 2 months ago | about 1 year ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pi
Posts with mentions or reviews of pi.
We have used some of these posts to build our list of alternatives
and similar projects.
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
What are some alternatives?
When comparing pi and mizu you can also consider the following projects:
crt - Minimal terminal emulator for Bubbletea.
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
ebitengine-bunny-mark - Implementation of a popular graphics benchmark written on Ebitengine.
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
pyxel - A retro game engine for Python
donburi - Just another ECS library for Go/Ebitengine
ebitenui - User interface engine and widget library for Ebiten
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
ento - Entity Component System written in Go
shark - Gura on your desktop!
ganim8 - Sprite animation library for Ebitengine inspired by anim8