ecs
rlbits-mapping
ecs | rlbits-mapping | |
---|---|---|
3 | 2 | |
983 | 5 | |
1.0% | - | |
7.6 | 0.0 | |
3 days ago | over 1 year ago | |
Python | C# | |
Apache License 2.0 | MIT License |
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ecs
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Security logs for splunk dataset
Elastic Common Data Model (ECS) sample data: Although intended for the Elastic Stack, you can adapt these sample logs for use in Splunk. The repository contains logs from various sources, such as network traffic, security events, and web server logs: https://github.com/elastic/ecs/tree/master/generated/samples
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Go with elastic search
// Base represents the base schema type defined by the Elastic Common Schema (ECS). // // See https://github.com/elastic/ecs/blob/main/schemas/base.yml type Base struct { Timestamp *time.Time json:"@timestamp" Tags string json:"tags,omitempty" Labels map[string]any json:"labels,omitempty" Message string json:"message,omitempty" }
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Why Logstash and Beats lock is bad
To move ECS ahead, we're adding the latest data types from current Elasticsearch like wildcard (https://github.com/elastic/ecs/blob/master/experimental/generated/elasticsearch/7/template.json#L30) or histogram. It won't be successful if we are only tied to the common denominator of data types in terms of space efficiency, performance, features,...
rlbits-mapping
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[2022 in RoguelikeDev] Cursed Sword Roguelike
[Personal Notes]
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An A* pathfinding algorithm was required to implement this Tunneler node. With this, procedural top-down world generation has improved drastically for TerraTiler2D!
This looks great! I wrote something along the same lines last year: https://github.com/KPDwyer/rlbits-mapping. , I'm excited to try yours out. I ended up just spitting out flat arrays and building components to interpret them (into tilemaos or terrain or whatever) at runtime. Does yours generate a tilemap right out of the nodegraph? My devlog was just this twitter thread: https://twitter.com/_KPDwyer/status/1204466766530957314?s=19
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
Unity-Simplex-Noise - a compact and functional system for generating complex simplex noise layers for procedural generation
voxel-planets - Generation of planets with dynamic terrain
Zenject - Dependency Injection Framework for Unity3D
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Edgar-Unity - Unity Procedural Level Generator
hecs - A handy ECS
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
gdnative - Rust bindings for Godot 3
logstash-output-elasticsearch
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.