Ebiten VS go

Compare Ebiten vs go and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Ebiten go
54 2,075
9,889 119,718
- 0.6%
9.8 10.0
2 days ago 1 day ago
Go Go
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ebiten

Posts with mentions or reviews of Ebiten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Lag Is Never Where You Want It... Or Don't Want It
    1 project | dev.to | 1 May 2024
    Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!

    I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.

    [1] https://github.com/hajimehoshi/ebiten

  • Ho did/do you remove cgo?
    1 project | /r/ebitengine | 18 Jun 2023
    For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
  • Is there a love2d for c++?
    3 projects | /r/gamedev | 25 May 2023
    What about learning Go with Ebiten? Or Rust with Bevy?
  • What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
    5 projects | /r/golang | 19 Apr 2023
    Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
  • How complex/big can I make games in Go?
    1 project | /r/golang | 9 Apr 2023
    Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
  • Spaceshooter in Go
    1 project | dev.to | 13 Mar 2023
    // consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
  • Mac + opengl
    2 projects | /r/GraphicsProgramming | 24 Jan 2023
    I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
  • crten - a small tool to view your pixel art with a CRT screen effect
    2 projects | /r/gamedev | 15 Nov 2022
    This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
    Basic gist: built in Go with ebitengine, medieval fantasy, pixel art

go

Posts with mentions or reviews of go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.
  • Go: the future encoding/json/v2 module
    2 projects | dev.to | 2 May 2024
    A Discussion about including this package in Go as encoding/json/v2 has been started on the Go Github project on 2023-10-05. Please provide your feedback there.
  • Evolving the Go Standard Library with math/rand/v2
    2 projects | news.ycombinator.com | 1 May 2024
    I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles

    The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397

  • Microsoft Maintains Go Fork for FIPS 140-2 Support
    5 projects | news.ycombinator.com | 30 Apr 2024
    There used to be the GO FIPS branch :

    https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...

    But it looks dead.

    And it looks like https://github.com/golang-fips/go as well.

  • Borgo is a statically typed language that compiles to Go
    20 projects | news.ycombinator.com | 30 Apr 2024
    I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:

    - A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644

    - The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412

    Here are some excerpts from the latest Go survey [1]:

    - "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."

    - "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."

    I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.

    [1]: https://go.dev/blog/survey2024-h1-results

  • AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
    4 projects | dev.to | 28 Apr 2024
    Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
  • How to use Retrieval Augmented Generation (RAG) for Go applications
    3 projects | dev.to | 28 Apr 2024
    Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
  • From Homemade HTTP Router to New ServeMux
    4 projects | dev.to | 26 Apr 2024
    net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
  • Building a Playful File Locker with GoFr
    4 projects | dev.to | 19 Apr 2024
    Make sure you have Go installed https://go.dev/.
  • Fastest way to get IPv4 address from string
    1 project | news.ycombinator.com | 14 Apr 2024
  • We now have crypto/rand back ends that ~never fail
    1 project | news.ycombinator.com | 14 Apr 2024

What are some alternatives?

When comparing Ebiten and go you can also consider the following projects:

Pixel - A hand-crafted 2D game library in Go

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.

go-sdl2 - SDL2 binding for Go

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

engo - Engo is an open-source 2D game engine written in Go.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

resolv - A Simple 2D Golang collision detection and resolution library for games

Angular - Deliver web apps with confidence 🚀

Oak - A pure Go game engine

golang-developer-roadmap - Roadmap to becoming a Go developer in 2020