Ebiten
fyne
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Ebiten | fyne | |
---|---|---|
53 | 150 | |
9,831 | 23,218 | |
- | 2.4% | |
9.8 | 9.6 | |
3 days ago | 7 days ago | |
Go | Go | |
Apache License 2.0 | BSD 3-Clause License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ebiten
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
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Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
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Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
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Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
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crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
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Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
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Sharing Saturday #438
Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.
fyne
- FastUI: Build Better UIs Faster
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
- Ask HN: Cross-platform GUI apps in 2024
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Are there any open source projects that need contributors?
If you want to look at something a bit bigger I can also suggest looking at Fyne (the toolkit that I’m working on and using to build the app): https://github.com/fyne-io/fyne
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Why Golang instead of Rust to develop the Krater desktop app
Tauri is definitely a hot SEO keyword!
I had not heard of https://wails.io before for Golang GUIs, only https://fyne.io which renders its own controls.
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Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
- Fyne – cross-platform GUI toolkit in Go
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Code for accessing portals in Go?
It would be great if we could add support for Flatpak portals in https://github.com/fyne-io/fyne but I find the portal documentation complicated (especially if preferring to use D-Bus instead of accessing libportal using C). Does anyone have code examples for using portals from Go code?
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Expo – open-source platform for making universal apps for Android, iOS, and web
If you fancy Go, there's Fyne. I don't work in the space so I cannot judge it.
https://github.com/fyne-io/fyne
- Confusión en el desarrollo de software
What are some alternatives?
Pixel - A hand-crafted 2D game library in Go
Wails - Create beautiful applications using Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
gio - Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)
go-sdl2 - SDL2 binding for Go
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
engo - Engo is an open-source 2D game engine written in Go.
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
resolv - A Simple 2D Golang collision detection and resolution library for games
Lorca - Build cross-platform modern desktop apps in Go + HTML5
Oak - A pure Go game engine
go-flutter - Flutter on Windows, MacOS and Linux - based on Flutter Embedding, Go and GLFW.