Ebiten
alacritty
Ebiten | alacritty | |
---|---|---|
54 | 352 | |
9,889 | 52,924 | |
- | 1.3% | |
9.8 | 9.2 | |
5 days ago | 1 day ago | |
Go | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ebiten
-
Lag Is Never Where You Want It... Or Don't Want It
Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
-
Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
-
Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
-
Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
-
What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
-
How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
-
Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
-
Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
-
crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
-
Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
alacritty
-
Terminal Latency
It's opinionated, which comes with upsides and downsides. I won't blame the maintainer to keep things focused, feature creep (even for worthy features) can kill a FOSS project.
Another example is sixel support, there's a fork where it all works but is not sufficiently "proven" (code quality just as well as sixel being the best fit for the problem)
https://github.com/alacritty/alacritty/pull/4763#issuecommen...
It may be annoying but I get the reasoning, and there are other terminals.
-
Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
alacritty (Linux, Macos & Windows)
- Alacritty: A cross-platform, OpenGL terminal emulator
-
Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
> Ligatures: ok, nice, possible in terms too (hopefully Alacritty one day)
I wouldn't hold my breath. Seems like its getting the iPad calculator treatment[0]. Which is to say rather than ship something working that can be improved, they're leaving a UX void.
[0] https://github.com/alacritty/alacritty/issues/50
-
I Just Wanted Emacs to Look Nice – Using 24-Bit Color in Terminals
IME, this is like the golden age of terminal apps in general and macOS-compatible ones in particular. There are several really good terminals for macOS:
[iTerm2 app](https://iterm2.com/)
[Kitty terminal](https://sw.kovidgoyal.net/kitty/)
[WezTerm terminal](https://wezfurlong.org/wezterm/index.html)
[Alacritty](https://github.com/alacritty/alacritty)
My daily driver is WezTerm…
- Runs on Linux, macOS, Windows 10 and FreeBSD
- [Multiplex terminal panes, tabs and windows on local and remote hosts, with native mouse and scrollback](https://wezfurlong.org/wezterm/multiplexing.html)
- [Ligatures](https://github.com/tonsky/FiraCode#fira-code-monospaced-font...), Color Emoji and font fallback, with true color and [dynamic color schemes](https://wezfurlong.org/wezterm/config/appearance.html#colors).
- [Hyperlinks](https://wezfurlong.org/wezterm/hyperlinks.html)
- [Searchable Scrollback](https://wezfurlong.org/wezterm/scrollback.html) (use mouse wheel and `Shift-PageUp` and `Shift PageDown` to navigate, Ctrl-Shift-F to activate search mode)
- xterm style selection of text with mouse; paste selection via `Shift-Insert` (bracketed paste is supported!)
- SGR style mouse reporting (works in vim and tmux)
- Render underline, double-underline, italic, bold, strikethrough (most other terminal emulators do not support as many render attributes)
- Configuration via a [configuration file](https://wezfurlong.org/wezterm/config/files.html) with hot reloading
- Multiple Windows (Hotkey: `Super-N`)
- Splits/Panes (Split horizontally/vertically: `Ctrl-Shift-Alt-%` and `Ctrl-Shift-Alt-"`, move between panes: `Ctrl-Shift-ArrowKey`)
- Tabs (Hotkey: `Super-T`, next/prev: `Super-Shift-[` and `Super-Shift-]`, go-to: `Super-[1-9]`)
- [SSH client with native tabs](https://wezfurlong.org/wezterm/ssh.html)
- [Connect to serial ports for embedded/Arduino work](https://wezfurlong.org/wezterm/serial.html)
- Connect to a local multiplexer server over unix domain sockets
- Connect to a remote multiplexer using SSH or TLS over TCP/IP
- iTerm2 compatible image protocol support, and built-in [imgcat command](https://wezfurlong.org/wezterm/imgcat.html)
- Kitty graphics support
- Sixel graphics support (experimental: starting in `20200620-160318-e00b076c`)
-
alacritty-themes not working any more!!!
# We use Alacritty's default Linux config directory as our storage location here. mkdir -p ~/.config/alacritty/themes git clone https://github.com/alacritty/alacritty-theme ~/.config/alacritty/themes
-
The Linux graphics stack in a nutshell, part 2
if by 'in the terminal' you mean 'in a program emulating an ascii terminal' then no, because ascii terminals don't support anything that looks better than ascii art. they don't support sixel either. there are a variety of proposals for how to add graphics to ascii terminal emulators in a backwards-compatible way, such as mgr and notty https://github.com/alacritty/alacritty/issues/51
but the 'terminal' that a terminal emulator is emulating is a device which provides a user access to a remote computer. normally nowadays this is a laptop or cellphone. in that case, yes, you can use x-windows, xpra, vnc, or a web browser
-
Pimp your CLI
A decent terminal application (i.e: iterm2, alacritty, etc.)
-
What GPU Accelerated terminal do you recommend for Linux
I have been having random input lags with Alacritty. Initially I thought it was my custom neovim config. After some investigation, I have found an Alacritty github issue where users are reporting the same issue: https://github.com/alacritty/alacritty/issues/6844
-
Keypress delay
Thank you for your suggestions. I have now narrow it down to my terminal emulator. Alacritty. More precisely this issue: https://github.com/alacritty/alacritty/issues/6844
What are some alternatives?
Pixel - A hand-crafted 2D game library in Go
kitty - Cross-platform, fast, feature-rich, GPU based terminal
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
wezterm - A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
go-sdl2 - SDL2 binding for Go
Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.
engo - Engo is an open-source 2D game engine written in Go.
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
resolv - A Simple 2D Golang collision detection and resolution library for games
FiraCode - Free monospaced font with programming ligatures
Oak - A pure Go game engine
neofetch - 🖼️ A command-line system information tool written in bash 3.2+