docs.rs
wgpu
docs.rs | wgpu | |
---|---|---|
139 | 195 | |
947 | 10,995 | |
0.7% | 3.2% | |
9.5 | 9.9 | |
4 days ago | 5 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
docs.rs
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Using GenAI to improve developer experience on AWS
Working in combination with CodeWhisperer in your IDE, you can send whole code sections to Amazon Q and ask for an explanation of what the selected code does. To show how this works, we open up the file.rs file cloned from this GitHub repository. This is part of an open source project to host documentation of crates for the Rust Programming Language, which is a language we are not familiar with.
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TSDocs.dev: type docs for any JavaScript library
Looks like a great initiative – I wish there was a reliable TS/JS equivalent of https://docs.rs (even considering rustdoc's deficiencies[1]).
I went through this exercise recently and so far my experience with trying to produce documentation from a somewhat convoluted TS codebase[2] has been disappointing. I would claim it's a consequence of the library's public (user-facing) API substantially differing from how the actual implementation is structured.
Typedoc produces bad results for that codebase so sphinx-js, which I wanted to use, doesn't have much to work with. I ultimately documented things by hand, for now, the way the API is meant to be used by the user.
Compare:
https://ts-results-es.readthedocs.io/en/latest/reference/api...
vs
https://tsdocs.dev/docs/ts-results-es/4.1.0-alpha.1/index.ht...
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How did I need to know about feature rwh_05 for winit?
Rust Search Extension adds a section on docs.rs menubar which lists the features of a crate in a nice and easy to access format.
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Embassy on ESP: GPIO
📝 Note: At the time of writing this post, I couldn't really locate the init function docs.rs documentation. It didn't seem easily accessible through any of the current HAL implementation documentation. Nevertheless, I reached the signature of the function through the source here.
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First Rust Package - Telegram Notification Framework (Feedback Appreciated)
Rust Crates are a Game-Changer 🎮:The ease of releasing a crate with `cargo publish` and the convenience of rolling out new versions amazed me. The auto-generated docs on Docs.rs. is an amazing tool, especially with docstring formatting. Doc tests serve as a two-fold tool for documenting the code and ensuring it's up-to-date.
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Grimoire: Open-Source bookmark manager with extra features
I've found I manually type out certain subsets of URLs where possible[0], maybe that's subconsciously associated with my impression that Google Search results have gotten worse and worse over the years.
[0] https://en.wiktionary.org/wiki/ and https://docs.rs/ come to mind.
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Released my first crate ~20 hours ago; already downloaded 12 times. Who would know about it?
docs.rs also downloads you crate automatically to generate docs and I would guess lib.rs does something similar
- Docs.rs Is Down
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Managed to land a junior role need help!
There are also a few key sites you'll want to keep in your back pocket at all times: - The Standard Library Documentation has complete documentation for every std library function in Rust - crates.io is a repository for all third-party packages, and docs.rs has human-readable documentation for the overwhelming majority of them - The Rust Cookbook has some code examples for common tasks you may need to perform - Make sure you are using clippy, which is available through Rustup and can be run with cargo clippy as a replacement to cargo check, it adds additional lints for your Rust code and is very helpful for teaching many of the best practices
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
OTOH, source-code-generated-docs normalize how code docs are, like the rust docs.rs paradigm, so it sort of forces or encourages package creators/maintainers to write docs.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
crates.io - The Rust package registry
vulkano - Safe and rich Rust wrapper around the Vulkan API
serenity - A Rust library for the Discord API.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
tui-input - TUI input library supporting multiple backends, tui-rs and ratatui
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
config-rs - ⚙️ Layered configuration system for Rust applications (with strong support for 12-factor applications).
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
bevy - A refreshingly simple data-driven game engine built in Rust
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.