dockcross
Godot
dockcross | Godot | |
---|---|---|
12 | 2,745 | |
3,142 | 83,900 | |
1.1% | 1.9% | |
7.9 | 10.0 | |
18 days ago | 4 days ago | |
Shell | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dockcross
- Cross compiling toolchains in Docker images
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Hello Wasm World!
We use the add_executable command to build executables with itk-wasm. The Emscripten and WASI toolchains along with itk-wasm build and execution configurations are contained in itk-wasm dockcross Docker images invoked by the itk-wasm command line interface (CLI). Note that the same code can also be built and tested with native operating system toolchains. This is useful for development and debugging.
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Stable or unstable distros for cross-compiling?
Docker is great for self-contained build environments, no risk of them breaking each other. Eg. https://github.com/dockcross/dockcross
- Dockcross – Cross compiling toolchains in Docker images
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Fast CRC32 library
It is C ++ 11 compatible, I recommend C ++ 17, it is cross-platform (x86, ARMv7, ARMv8, PowerPC, windows, Linux...), Thanks to [dockcross](https://github.com/dockcross/dockcross) .
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COOL Compiler for AArch64
First of all, I learned basic instructions of AArch64 and how to use cross compile COOL codes into AArch64 assembly codes via dockcross.
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What do you think of my C++ project and how to improve it ?
It is C ++ 11 compatible, I recommend C ++ 17, with OpenMP (For better multi-core performance), it is cross-platform (x86, ARMv7, ARMv8, PowerPC, windows, Linux...), Thanks to dockcross .
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What is the easiest way to create a docker image for CI/CD with a specific distro and libs for C/C++?
I would not say it easy, but checkout this setup: https://github.com/dockcross/dockcross
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Which is better? Docker in Proxmox Debian or in LXC?
I still maintain a single LXC container for each service. So far I'm doing this to run Nginx Proxy Manager and Vaultwarden, as well as a development container where I use Docker to run cross-platform builds with dockcross.
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Initial Release: "Zero-Setup" Cross-Compilation for C and C++
xcross provides Docker images with toolchains for a wide variety of different architectures, C and C++ standard libraries, and both bare-metal and Linux-based systems. A complete list of supported targets can be found here. This differs from dockcross in that it supports numerous more architectures and C runtimes.
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
cross - “Zero setup” cross compilation and “cross testing” of Rust crates
bevy - A refreshingly simple data-driven game engine built in Rust
xcross - "Zero Setup" cross-compilation for C/C++. Supports numerous architectures, build systems, C standard libraries, vcpkg, and Conan.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
steam-runtime - A runtime environment for Steam applications
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
cmake-init - The missing CMake project initializer
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
mint-docker - Mint development environment running in Docker
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
SDL - Simple Directmedia Layer
ursina - A game engine powered by python and panda3d.