dmotion VS VertexAnimation

Compare dmotion vs VertexAnimation and see what are their differences.

dmotion

DMotion - A high level Animation Framework for Unity DOTS (by gamedev-pro)

VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS. (by maxartz15)
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dmotion VertexAnimation
1 1
465 400
0.0% -
0.9 0.0
about 1 year ago over 1 year ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dmotion

Posts with mentions or reviews of dmotion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.

VertexAnimation

Posts with mentions or reviews of VertexAnimation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dmotion and VertexAnimation you can also consider the following projects:

Uween - Lightweight tween library for Unity.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

Latios-Framework - A Unity DOTS framework for my personal projects

Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.

Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

Voxelman - Unity DOTS/ECS example