distill
Asset pipeline system for game engines & editor suites. (by amethyst)
ggez
Rust library to create a Good Game Easily (by ggez)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
distill
Posts with mentions or reviews of distill.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
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New to Game Dev
Development on Amethyst (the engine) stopped, the Amethyst Foundation is now focusing on developing engine agnostic tools, like Legion and Distill
ggez
Posts with mentions or reviews of ggez.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
When comparing distill and ggez you can also consider the following projects:
notan - Cross-platform multimedia layer
bevy - A refreshingly simple data-driven game engine built in Rust
legion - High performance Rust ECS library
macroquad - Cross-platform game engine in Rust.
rustris - A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music.
piston - A modular game engine written in Rust
bevy_endless_game - A simple bevy 0.5 game for learning purposes.
Tetra - 🎮 A simple 2D game framework written in Rust
arewegameyet - The repository for https://arewegameyet.rs
Amethyst - Data-oriented and data-driven game engine written in Rust
love - LÖVE is an awesome 2D game framework for Lua.