disgo
rbfx
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disgo
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disgo (v1.10.1) - Shard Manager for a Discord Bot using Disgo
The disgo Shard Manager is implemented and stable. It works as a drop-in replacement for a single Session. This feature is significant because it allows Bot Developers to implement Discord Sharding effortlessly.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Copygen is a type-based code generator for the Go programming language. Copygen allows developers to generate type-to-type copy functions out-of-the-box without reflection (why?), but it can also be used to generate code. As an example, disgo is a performant, secure, and thread-safe Go Discord API Wrapper that uses Copygen with dasgo to achieve feature completion.
- Create a Discord Bot in Go using this Discord API Wrapper. A successor to DiscordGo.
- I created a struct-based Discord API Wrapper in Go
- Disgo - Create a Discord Bot in Go
- Disgo v10: Create a Discord Bot using the most performant Discord API Wrapper in Go
- Disgo v10: Create a Discord Bot using the most performant Discord API Wrapper in Go.
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Disgo v10: Create a Discord Bot in Go using the most performant feature-complete Discord API Wrapper.
issue 25, issue 24 and issue 23 are almost undeniably taking advantage of githubs issue linking feature to push/advertise your library in other libraries' issue trackers without actually posting there. You dont need me to tell you how incredibly shady and genuinely rude that is. Just dont do that man
- I created a struct-based API Wrapper for Discord Bots
- I created a struct-based Discord API Wrapper for Discord Bots
rbfx
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
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As of 2023, what is the state of things regarding C/C++ 3D graphics libraries for the web?
Go to: https://github.com/rbfx/rbfx, they have a discord but IIRC it's basically just a CMake build so you flip the flags to say "WebGL" or "Emscripten" or w/e and CMake will basically tell you everything that's wrong.
- rbfx: Game engine with (optional) C# support and WYSIWYG editor.
- Cross-platform open-source game engine with C# support and Unity-like editor
- Rbfx: Open-source game engine with Unity-like editor and C# support
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Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
What are some alternatives?
discordgo - (Golang) Go bindings for Discord
urho3d - Game engine
gocord - A performant self-bot Discord API wrapper for Go.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
drone-discord - Drone plugin for sending message to Discord channel using Webhook
raylib - A simple and easy-to-use library to enjoy videogames programming
mumble-discord-bridge - A simple voice bridge between Mumble and Discord.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wp-plugin-leaflet-map - Add leaflet maps to Wordpress with shortcodes
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
automuteus - Discord Bot to automute Among Us players at round transitions, in conjunction with https://github.com/automuteus/amonguscapture
SFML - Simple and Fast Multimedia Library