di-framework
pb_Stl
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di-framework | pb_Stl | |
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1 | 1 | |
38 | 173 | |
- | - | |
0.0 | 1.0 | |
almost 2 years ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
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di-framework
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Dependency Injection Framework
For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!
pb_Stl
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ways to use 3d files with in-game map editor?
IMO your best bet is to still use Unity, but convert the STL file to something else before importing it (obj, fbx, etc). Or use this: https://github.com/karl-/pb_Stl
What are some alternatives?
Zenject - Dependency Injection Framework for Unity3D
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Reflex - Minimal dependency injection framework for Unity
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
Unity - This repository contains all relevant information about Unity Container suit
resharper-unity - Unity support for both ReSharper and Rider
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
snowfs-for-unity - SnowFS for Unity - Easy local version control for designers and artists within the Unity Editor. ❄️
UnityNativeScripting - Unity Scripting in C++
SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter