di-framework VS Zenject

Compare di-framework vs Zenject and see what are their differences.

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di-framework Zenject
1 12
38 2,332
- 3.2%
0.0 0.0
almost 2 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

di-framework

Posts with mentions or reviews of di-framework. We have used some of these posts to build our list of alternatives and similar projects.
  • Dependency Injection Framework
    1 project | /r/Unity3D | 25 Apr 2021
    For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!

Zenject

Posts with mentions or reviews of Zenject. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

What are some alternatives?

When comparing di-framework and Zenject you can also consider the following projects:

Reflex - Minimal dependency injection framework for Unity

Unity - This repository contains all relevant information about Unity Container suit

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

UnityNativeScripting - Unity Scripting in C++

fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

GameDevTutorials - Houses various game development tutorials and resources.

pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.