Zenject VS UnityCore

Compare Zenject vs UnityCore and see what are their differences.

Zenject

Dependency Injection Framework for Unity3D (by modesttree)

UnityCore

A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project. (by coderDarren)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
Zenject UnityCore
12 1
2,324 120
2.9% -
0.0 0.0
3 months ago over 1 year ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Zenject

Posts with mentions or reviews of Zenject. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

UnityCore

Posts with mentions or reviews of UnityCore. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Zenject and UnityCore you can also consider the following projects:

Reflex - Minimal dependency injection framework for Unity

Lasp - Low-latency Audio Signal Processing plugin for Unity

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

di-framework - ↗ A Dependency Injection framework for Unity game engine.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D

fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

GameDevTutorials - Houses various game development tutorials and resources.

flipon-tiny - An open-source minimalist but playable version of Flipon