dhewm3
vkDOOM3
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dhewm3 | vkDOOM3 | |
---|---|---|
31 | 5 | |
1,706 | 784 | |
2.2% | - | |
7.8 | 0.0 | |
8 days ago | 11 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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dhewm3
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[DOOM 2016] Was going in for a glory kill aaand....
The installation is different from what you might be used to from your typical mod. Download dhewm3_1.5.2_win32.zip from the githup page, unzip it, then copy, as instructed by the WHAT_TO_DO.txt files in the base and d3xp directories of the unzipped mod the .pk4 files from the game directory over (d3xp is only there if you installed the Resurrection of Evil add-on first). You can then uninstall the game from Steam.
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I had no idea Doom 3 is so gosh darned good
I played through it with dhewm3 recently. Really enjoyed it.
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You can play Doom 3 in a web browser
There is a source port of Doom 3 if you want to play it on Linux or macOS.
- So, I was thinking in replaying Doom 3 after almost 5 years (it never interested me much), and I found that non BFG versions do this when changing the screen size, any fix?
- Which game had the better campaign? Doom 3 or Doom (2016)?
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What's the best way to play DOOM 3 nowadays?
if you are going to play it on PC, then get the original 2004 release, with the dhewm3 source port since it can get to widescreen easily and is friendlier on modern devices.
- Having difficulty with Wine and Doom3.
- Has anyone downloaded Doom 3 via Steam on Windows, copied it over to Ubuntu 22.04LTS 64-bit, patched it with the archived Doom 3 2.3.1 patch and run it with wine without Steam or a heap or bad memory error?
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Has anyone installed Doom 3 (original, not BFG Edition or new bundled) from Steam on a Windows 10 system, and then copied it to their .steam folder on Ubuntu 22.04LTS and be able to play it with Wine without Steam?
Why do you want to run old, buggy code through wine when you could use native dhewm3 to play the original (non-BFG) version of doom3 with Bugfixes, OpenAL audio and proper widescreen support? https://dhewm3.org/
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Which version of Doom 3 is best to play?
for me go for the original Doom 3 + dhewm3 source port since the source port can get to widescreen easily and is friendlier on modern devices. BFG Edition aint that bad but its very easy and lacking other content that the original Doom 3 had (especially ROE) and it has less enemy count.
vkDOOM3
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Vulkan Tutorial (Rust)
For me, it was "I Am Graphics And So Can You" [1] series, where author progresses from the similar concepts up to a working renderer for DOOM 3, linked in the intro of this article [2].
[1]: https://www.fasterthan.life/blog/2017/7/11/i-am-graphics-and...
[2]: https://github.com/DustinHLand/vkDOOM3
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What are the relevant use cases of WebGPU vs Vulkan?
Many of the vulkan presentations Kronos has given talk about this (especially the older ones), though they are also light on examples. Best specific example was the ID tech guys porting doom 3 to vulkan (I believe this may be the repo? https://github.com/DustinHLand/vkDOOM3) which they have given talks about
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Gaming has gotten so far but they still can't fix the cape
People can look at what's involved in the various game engines that have source available, for example this seems to be the Doom3/vkDoom3 collision detection code (UE5 has a bunch if you search for "collision"), and it's not simple to handle it. That was before (2004) nvidia even started trying to do hair/fabric as bleeding edge tech demos (geforce 5 or 6 IIRC)
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Developers praise the Steam Deck: 'It just works, for real'
I'm not a graphics programmer, but I've found these two resources to be illuminating: "How hard is Vulkan really? from GDC 2018", and id's comments in 2016 that Xbox does not use the same code paths as desktop D3D. The fellow giving the first presentation converted Doom 3 to Vulkan by himself as a starter project while on parental leave.
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Upcoming GZDoom-powered FPS Selaco shows off the 'AI Response System'
O3DE, the open-sourced version of Amazon Lumberyard, could, if for some reason id Tech 4 with Vulkan couldn't.
What are some alternatives?
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
dhewm3-controller-support - dhewm 3 main repository
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
UnrealTournamentPatches
Q-Zandronum - A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation
UnrealEngine
DIYDoom - An attempt to understand how DOOM engine works
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.