detonator
iced
detonator | iced | |
---|---|---|
9 | 165 | |
264 | 22,767 | |
- | 1.4% | |
9.8 | 9.9 | |
28 days ago | 6 days ago | |
C++ | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
detonator
- Show HN: Detonator2D a 2D game engine and editor
- GitHub - ensisoft/gamestudio: 2D game engine and editor
- 2D Game engine and editor for Windows and Linux
- GameStudio: Yet Another 2D Game engine and editor for Windows and Linux
- Show HN: 2D Game engine and editor for Windows and Linux
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Iced: A cross-platform GUI library for Rust, inspired by Elm
I agree with your point. In fact it's the approach I'm doing myself in my current UI lib (which has a very specific use case but the point still applies).
https://github.com/ensisoft/gamestudio/blob/master/uikit/win...
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RG3D (Rust game engine) feature highlights
If you're interested in a 2D engine you might be interested in https://github.com/ensisoft/gamestudio
iced
- Cosmic Desktop Is Slated to Debut with Pop _OS 24.04 LTS
- Iced 0.12 Released
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I'm trying to build a progress bar for an Iced GUI app and having a lot of trouble with it.
I am building an app using Iced that takes hashes of the files in a directory and assigns them to a profile. The problem is that I can't get the progress bar to update in real time. I've been checking out examples like this https://github.com/iced-rs/iced/tree/master/examples/download_progress. But I just can't get the progress bar to move. Is anyone available to take a look at my code and maybe show me a fix (as long as you're okay with MIT licensing your changes)?
- A cross-platform GUI library for Rust
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Crate Suggestions for Web Frontend
What about Yew and Iced?
- LXD is now under Canonical
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What's everyone working on this week (27/2023)?
Working on Halloy - an IRC chat client for Mac, Windows and Linux. Written with Iced as GUI framework.
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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Halloy - a GUI application with Iced for IRC
Itβs a pretty new feature we merged 2 months ago: https://github.com/iced-rs/iced/pull/1856
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Show HN: Halloy β A GUI Application in Rust for IRC
Holy shit this GUI framework looks good. I am a Qt fanboi, but this looks great. Normally, I skip all the "X for Rust" posts as a bunch of fanaticism. Could it really be different this time???
The feature list is really impressive: https://github.com/iced-rs/iced
Plus, here is the road map with many things already done: https://github.com/iced-rs/iced/blob/master/ROADMAP.md
Wow, wow, wow: Keep up the great work.
One of the rendering engines is Skia by Google. This library is sneaking up fast on us...
What are some alternatives?
arewegameyet - The repository for https://arewegameyet.rs
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
StationIapetus - 3rd person shooter in the very early development phase
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
druid - A data-first Rust-native UI design toolkit.
RAG3 - Top-down single/multiplayer shooter game with time manipulation mechanics.
yew - Rust / Wasm framework for creating reliable and efficient web applications
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
gtk-rs - Rust bindings for GTK 3