dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses (by electronicarts)
appleseed
A modern open source rendering engine for animation and visual effects (by appleseedhq)
dem-bones | appleseed | |
---|---|---|
3 | 4 | |
837 | 2,167 | |
3.7% | 0.6% | |
0.0 | 1.2 | |
4 months ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dem-bones
Posts with mentions or reviews of dem-bones.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to Transfer Mesh data to rig nurbs controller
You can also try SSDR (“Smooth Skin Decomposition with Rigid Bones”). Something like this: electronicarts/dem-bones - GitHub https://github.com/electronicarts/dem-bones can help you in getting your skeleton to automatically animate (and automatically weighting your geometry) when you supply an skeleton and an Alembic file. I’d try this option first. There are different implementations of this solver (SOuP, vastSolver, a recent addon in Blender), but if you are comfortable with dealing with the command line you should be able to get something running just with this.
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Blender DemBones - mesh animations to bone animations in one click
Blender DemBones is an add-on that integrates the open-source project DemBones. It is an automated algorithm that converts mesh animations to bone animations, which can be used for various tasks, including skinning or improving the skinning of rigged models, baking deformation cages, and corrective smooth modifiers. The add-on is fully integrated with DemBones and features such as demLock and partial solving through vertex color. There are six main use cases for the add-on, including converting mesh sequences to bone animations and weights, and partially solving skinning through per-vertex color of the mesh.
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Why do games never simulate fat physics on player models
If we can offline it, then we will with VATs, geo-caches, or something like Dem-Bones to translate it into an approximation with bones.
appleseed
Posts with mentions or reviews of appleseed.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-15.
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Appleseed – open-source, physically-based global illumination rendering engine
for more reading, the submission from 2017: https://news.ycombinator.com/item?id=13567594
It is MIT: https://github.com/appleseedhq/appleseed/blob/master/LICENSE...
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Physically Based Rendering: From Theory to Implementation
I'll ping you on Discord, we kinda know each other :)
For others who like opensource renderers: Appleseed (which Franz is lead developer of) is amazing, check it out! https://appleseedhq.net/
- Where can I find spectrum data of random objects?
What are some alternatives?
When comparing dem-bones and appleseed you can also consider the following projects:
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
huestacean - Philips Hue control app for desktop with screen syncing. C++ with Qt Quick GUI.