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Dem-bones Alternatives
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dem-bones reviews and mentions
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How to Transfer Mesh data to rig nurbs controller
You can also try SSDR (“Smooth Skin Decomposition with Rigid Bones”). Something like this: electronicarts/dem-bones - GitHub https://github.com/electronicarts/dem-bones can help you in getting your skeleton to automatically animate (and automatically weighting your geometry) when you supply an skeleton and an Alembic file. I’d try this option first. There are different implementations of this solver (SOuP, vastSolver, a recent addon in Blender), but if you are comfortable with dealing with the command line you should be able to get something running just with this.
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Blender DemBones - mesh animations to bone animations in one click
Blender DemBones is an add-on that integrates the open-source project DemBones. It is an automated algorithm that converts mesh animations to bone animations, which can be used for various tasks, including skinning or improving the skinning of rigged models, baking deformation cages, and corrective smooth modifiers. The add-on is fully integrated with DemBones and features such as demLock and partial solving through vertex color. There are six main use cases for the add-on, including converting mesh sequences to bone animations and weights, and partially solving skinning through per-vertex color of the mesh.
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Why do games never simulate fat physics on player models
If we can offline it, then we will with VATs, geo-caches, or something like Dem-Bones to translate it into an approximation with bones.
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A note from our sponsor - SaaSHub
www.saashub.com | 25 Apr 2024
Stats
electronicarts/dem-bones is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of dem-bones is C++.
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