defold
GoDotTest
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defold | GoDotTest | |
---|---|---|
7 | 4 | |
3,687 | 67 | |
4.0% | - | |
9.8 | 8.5 | |
7 days ago | 4 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
defold
- Not only Unity...
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Defold is also a completely FREE industry proven 2D game engine, developed by King and source available, for anyone who's interested..
Yes that King, the ones who made Candy Crush. They made a game engine source available (open source with the exception that you can't create a competing game engine from it) with full 2D capabilities, tile map support, spine support, shaders, particle systems, UI editor, scene editor, Box 2D and Bullet for physics, hot-reloading, profiling & debugging tools, etc. It also has basic 3D support, although I wouldn't recommend it for anyone making a primarily 3D game. It's written in C++ and uses Lua as the scripting language, and it's easy enough to write native extensions for any platform's language of choice.
- Defold: A free to use game engine
- Why do I have to always connect to internet in order to create new project.
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ValueObject
looks very neat, but it doesn't really get more OO than JavaFX, does it ? would you call this code functional & idiomatic in any relevant sense of the term? https://github.com/defold/defold/blob/dev/editor/src/clj/edi...
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C# games in Godot, 2022 edition
Maybe that's typical in gaming situations, but it has a weird license: https://github.com/defold/defold/blob/1.3.4/LICENSE.txt ("the Defold License version 1.0")
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Lua, Nim, and Wren for game development
If you paint by some numbers, the Defold repo (https://github.com/defold/defold) has 1k issues, and only 14 prs open, whereas the Godot repo (https://github.com/godotengine/godot) has 5k+ issues and a whopping 1.1k prs open. And a difference of 1500 contributors on Godot, versus 37 total contributors on Defold.
GoDotTest
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chicken cli: a dotnet tool for installing and managing addons from an addons.json file!
go_dot_test: An opinionated test runner system to make running C# tests easier in Godot. Supports code coverage and running from the command line for CI/CD purposes.
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C# games in Godot, 2022 edition
I believe I can address the first two points for you:
> Scalable text support a la TextMeshPro (sdf-based rendering)
Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor
> - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?
That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)
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GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
Hi! For all of you C# folks, I've released a nuget package called GoDotTest that allows you to run tests inside your Godot game easily.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-docs - Godot Engine official documentation
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
godot-swift - swift language support for the godot game engine
godex - Godex is a Godot Engine ECS library.
godot-jvm - Godot Kotlin JVM Module
MonoGame - One framework for creating powerful cross-platform games.
Stride Game Engine - Stride Game Engine (formerly Xenko)
openscad-graph-editor - OpenSCAD Graph Editor