deep-motion-editing
RoadArchitect
deep-motion-editing | RoadArchitect | |
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2 | 7 | |
1,482 | 885 | |
- | - | |
0.0 | 0.0 | |
10 months ago | over 3 years ago | |
Python | C# | |
BSD 2-clause "Simplified" License | MIT License |
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deep-motion-editing
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I'm Addicted to Assets
but there's soo much more cool shit on there, even if you have to interface with it via native plugins or even just to learn from, like this: https://github.com/DeepMotionEditing/deep-motion-editing (but this is BSD, woot)
RoadArchitect
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Making roads in Unity 3D
It has a license attached: https://github.com/MicroGSD/RoadArchitect/blob/master/LICENSE
- I'm Addicted to Assets
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I made a procedural road
here you go buddy: https://github.com/MicroGSD/RoadArchitect
- I added water (shader and physics) to my racing game with a track editor!
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Racing by the ocean. What do you think about the level design?
I used Road Architect. It is an open source project, it is a little challenging to handle, but for now I am happy with the results.
What are some alternatives?
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
Procedural-Road - Procedural road generator made in Unity
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
awesome-ai - Awesome list for all things AI, ML and deep learning
ProceduralToolkit - Procedural generation library for Unity
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
neural-style-tf - TensorFlow (Python API) implementation of Neural Style
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.