deep-motion-editing
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020] (by DeepMotionEditing)
unity-atoms
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects (by unity-atoms)
deep-motion-editing | unity-atoms | |
---|---|---|
2 | 5 | |
1,482 | 1,168 | |
- | 1.2% | |
0.0 | 6.5 | |
10 months ago | 4 months ago | |
Python | C# | |
BSD 2-clause "Simplified" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deep-motion-editing
Posts with mentions or reviews of deep-motion-editing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-13.
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I'm Addicted to Assets
but there's soo much more cool shit on there, even if you have to interface with it via native plugins or even just to learn from, like this: https://github.com/DeepMotionEditing/deep-motion-editing (but this is BSD, woot)
unity-atoms
Posts with mentions or reviews of unity-atoms.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
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Tech lead says "we use SOs as runtime data here". Isn't this a bad design?
Some people cover on how to make such a system on YouTube, and making one is fun, yet there are open source libraries that can be used. Like unity atoms https://github.com/unity-atoms/unity-atoms
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Is making a game supposed to be this messy?
If you’re using Unity, the pattern that helped me become more organized and reduce clutter in my projects AS WELL AS in my head was the ScriptableObjects architecture along with using UnityEvents for loose-coupling. There’s a great video on this topic, and a free free open-source library to get you started.
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are enum good for performance?
btw did you roll your own? or go with something like Unity Atoms?
- I'm Addicted to Assets
- Question about best case uses for scriptable objects
What are some alternatives?
When comparing deep-motion-editing and unity-atoms you can also consider the following projects:
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
awesome-ai - Awesome list for all things AI, ML and deep learning
RoadArchitect - Road Architect for Unity
FleX
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
neural-style-tf - TensorFlow (Python API) implementation of Neural Style
deep-motion-editing vs mediapipe
unity-atoms vs SplineMesh
deep-motion-editing vs AI4Animation
unity-atoms vs AI4Animation
deep-motion-editing vs awesome-ai
unity-atoms vs RoadArchitect
deep-motion-editing vs SplineMesh
unity-atoms vs FleX
deep-motion-editing vs RoadArchitect
unity-atoms vs Unity-Robotics-Hub
deep-motion-editing vs neural-style-tf
unity-atoms vs awesome-ai