deadfrog-lib
lite
deadfrog-lib | lite | |
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2 | 30 | |
13 | 7,292 | |
- | - | |
8.1 | 0.0 | |
8 days ago | 8 months ago | |
C++ | Lua | |
MIT License | MIT License |
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deadfrog-lib
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Minimal Cross-Platform Graphics
I think the Xlib dependency would prevent compilation as an αpε. I put some effort into doing X11 from scratch (without Xlib or Xcb) to make this possible. Or at least, my aim was to be able to build with musl libc and generate a single executable that would run on many different Linuxes.
https://github.com/abainbridge/deadfrog-lib/blob/master/src/.... It is janky though.
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EndBASIC
Having a bitmap in normal system memory that we can write to the window or screen is easy though and should be more widely supported. Once you've got that you can write pixels, lines, rectangles, mandlebrots etc very easily and building up to a GUI toolkit is also quite easy and fun. This mechanism is fast enough for pretty much everything other than games on modern hardware.
I consider GPU acceleration a form of premature optimization - it adds complexity unnecessarily in many cases.
Here's my library for doing that on Windows and X11. https://github.com/abainbridge/deadfrog-lib
lite
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TextAdept
Another small, minimalist Lua-based text editor is Lite[1], and it's much less "light" cousin Lite-XL[2]
1: https://github.com/rxi/lite
2: https://github.com/lite-xl/lite-xl
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A Love Letter to Tinkerable Software
Playing with browser developer tools and always seeing obfuscated JavaScript makes me sad. I'm not a web developer, but I suspect the security gained is low enough to fall within the author's "unnecessary constraints."
On the other hand, there are projects like https://github.com/rxi/lite
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
Beyond the rendering which as noted is nothing that hasn't been done before (in general) the inherent OT/multi user + tree sitter functionality is something that entices me.
I'm surprised nobody pointed out lite/litexl here either it's rendering of ui is very similar (although fonts are via a texture; like a game would) and doesn't focus overly on the GPU but optimises those paths like games circa directx9/opengl 1.3
https://github.com/rxi/lite/blob/master/src/renderer.h
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Minimal Cross-Platform Graphics
> is using pure software rendering (on top of SDL) in a rather naïve fashion
https://github.com/rxi/lite/blob/master/src/rencache.c#L4
I think you'll find that they found the naive approach was sufficiently poor, performance wise, that additional optimizations had to be applied on-top.
> But for quick hacking / porting old demos / writing emulators and also text based UI it can be fast enough.
/shrug
If you want to use it, use it. It's 'good enough'...
> if you vastly lower your expectations
- Lite: A lightweight text editor written in Lua
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Looking for an IDE with the following characteristics
How about lite https://github.com/rxi/lite
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Now that Atom has been discontinued - where to next?
You have options: - Sublime Text - VsCodium - Lite - https://github.com/rxi/lite
- 4coder editor is now fully open source
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Lapce
I like the single lapce.exe and loads reasonably fast.
But this is in a pre pre-alpha stage, so many bugs it's far too early for public feedback. It loads reasonably fast except chrome stats in top left then jerks towards the center. The start page says to bring up the command palette which I was unable to navigate via keyboard.
The open file dialog takes an eternity to load the first time, the path is in a text box that's not editable. Focusing a text file gives an Insert cursor which is in text mode, there's a noticable slow delay before writing the first character, text selection is non existent so lacks basic text editing features.
There is a built-in terminal however there's only a single tab.
The only thing that gives it potential is that the folder/file browsing is super quick even with a node_modules folder so it might be built on efficient rendering that can be improved.
Even for such a basic editor it's 38mb download. For a far smaller + more complete editor checkout Lite:
https://github.com/rxi/lite
What are some alternatives?
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
lite-xl - A lightweight text editor written in Lua
zigzag
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
tigr - TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
Visual Studio Code - Visual Studio Code
olive.c - Simple 2D Graphics Library for C
Apache NetBeans - Apache NetBeans
pixie - Pixie - a minimal, cross-platform pixel framebuffer library for Windows and macOS.
theia - Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.
LSP-pyright - Python support for Sublime's LSP plugin provided through microsoft/pyright.
Code-Server - VS Code in the browser