deadfrog-lib
Automatically exported from code.google.com/p/deadfrog-lib (by abainbridge)
pixie
Pixie - a minimal, cross-platform pixel framebuffer library for Windows and macOS. (by samizzo)
deadfrog-lib | pixie | |
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2 | 1 | |
13 | 26 | |
- | - | |
8.1 | 3.9 | |
9 days ago | 6 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deadfrog-lib
Posts with mentions or reviews of deadfrog-lib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-24.
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Minimal Cross-Platform Graphics
I think the Xlib dependency would prevent compilation as an αpε. I put some effort into doing X11 from scratch (without Xlib or Xcb) to make this possible. Or at least, my aim was to be able to build with musl libc and generate a single executable that would run on many different Linuxes.
https://github.com/abainbridge/deadfrog-lib/blob/master/src/.... It is janky though.
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EndBASIC
Having a bitmap in normal system memory that we can write to the window or screen is easy though and should be more widely supported. Once you've got that you can write pixels, lines, rectangles, mandlebrots etc very easily and building up to a GUI toolkit is also quite easy and fun. This mechanism is fast enough for pretty much everything other than games on modern hardware.
I consider GPU acceleration a form of premature optimization - it adds complexity unnecessarily in many cases.
Here's my library for doing that on Windows and X11. https://github.com/abainbridge/deadfrog-lib
pixie
Posts with mentions or reviews of pixie.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-24.
-
Minimal Cross-Platform Graphics
Very nice! I like that it's a single header. I wrote something similar although it's not single header, doesn't do audio, and no X11 backend https://github.com/samizzo/pixie. I use mine as a backend for Windows ports of MS-DOS demos that I make.
What are some alternatives?
When comparing deadfrog-lib and pixie you can also consider the following projects:
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
zigzag
lite - A lightweight text editor written in Lua
tigr - TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
olive.c - Simple 2D Graphics Library for C