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deadfrog-lib reviews and mentions
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Minimal Cross-Platform Graphics
I think the Xlib dependency would prevent compilation as an αpε. I put some effort into doing X11 from scratch (without Xlib or Xcb) to make this possible. Or at least, my aim was to be able to build with musl libc and generate a single executable that would run on many different Linuxes.
https://github.com/abainbridge/deadfrog-lib/blob/master/src/.... It is janky though.
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EndBASIC
Having a bitmap in normal system memory that we can write to the window or screen is easy though and should be more widely supported. Once you've got that you can write pixels, lines, rectangles, mandlebrots etc very easily and building up to a GUI toolkit is also quite easy and fun. This mechanism is fast enough for pretty much everything other than games on modern hardware.
I consider GPU acceleration a form of premature optimization - it adds complexity unnecessarily in many cases.
Here's my library for doing that on Windows and X11. https://github.com/abainbridge/deadfrog-lib
Stats
abainbridge/deadfrog-lib is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of deadfrog-lib is C++.
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