dcs_on_linux
Proton
dcs_on_linux | Proton | |
---|---|---|
18 | 1,448 | |
74 | 22,711 | |
- | 1.0% | |
1.6 | 9.5 | |
11 months ago | 5 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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dcs_on_linux
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Help with standalone DCS on linux through wine
hope it helps https://github.com/TheZoq2/dcs_on_linux (2y old)
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Lutris, DCS and hopefully also delanclip headtrack installation on Linux Mint Vera.
I can make opentrack to work, but not with SDK_WINE=ON which is needed to use it through Lutris. https://github.com/TheZoq2/dcs_on_linux is describing it better if you scroll down to ''headtracking with Opentrack''.
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All joystick buttons work with Wine 8.0
I'm using DCS on Linux (Fedora) and it works quite well. You can install it from Lutris with Proton Wine. I think You need to make some file link described there https://github.com/TheZoq2/dcs_on_linux . There is need to set desktop visible in Lutris settings, because without login window will be under splash. Later switch to Wine 8 and joystick will work with all buttons.
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DCS World on GNU via Proton - DX11renderer Error
I have no problem running the stand alone version in a wine prefix using Lutris. (The steps described at github.com/TheZoq2/dcs_on_linux are needed). Try running the steam version of the sim using steam or the stand alone version using wine.
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Anyone interested in forming a linux support group?
It's been usable on Linux via wine/proton for a while, although getting some peripherals working can be difficult. Good luck. Interested people may find this useful, https://github.com/TheZoq2/dcs_on_linux
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[not crack] How can I get DCS: World working ?
if that doesn't work for you, check out this comprehensive guide on DCS on linux: https://github.com/TheZoq2/dcs_on_linux
- Any Linux VR users here? What headset do you use?
- Linux, DCS Dedicated Server, Lutris... anybody?
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Need some help transferring to Linux
This is the guide I used to make the game work: https://github.com/TheZoq2/dcs_on_linux
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Delanclip - PS3 camera isn't working anymore
I do; I've contributed heavily to that guide as I come across problems and fixes, but aside from some tessellation issues it works flawlessly.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
lutris - Lutris desktop client
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
opentrack-StarCitizen - Head tracking software for MS Windows, Linux, and Apple OSX forked for the game Star Citizen.
dxvk-async
srsrs
mf-install - Media Foundation workaround for Wine
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.
yuzu - Nintendo Switch emulator
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
wine - Wine with a bit of extra spice