data_engineering_on_gcp_book
shotcaller
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data_engineering_on_gcp_book | shotcaller | |
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12 | 16 | |
116 | 141 | |
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2.6 | 7.3 | |
about 3 years ago | almost 3 years ago | |
Rust | ||
- | GNU General Public License v3.0 or later |
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data_engineering_on_gcp_book
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How possible is it for a beginner to establish pipelines, data warehouse, and visualization solution as a team of 1?
This book will walk you through setting up a complete data engineering stack on GCP: https://github.com/Nunie123/data_engineering_on_gcp_book
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Python & SQL knowledge needed for ETL?
As for resources, this book goes over a lot of these: https://github.com/Nunie123/data_engineering_on_gcp_book. However, this goes over the 'how', not the 'why'. The only method I know for understanding the 'why' is experience. Whether at work or personal projects.
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Learning Python and SQL: What should be my next step?
Here's a good book to follow along to introduce you to common tooling and design patterns: https://github.com/Nunie123/data_engineering_on_gcp_book
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Github Repo with All Data tranformation,Cleaning,Validation
I'm not sure if this is exactly what you're looking for, but here's a book on GitHub that talks about the tools and steps for building data pipelines into a data warehouse: https://github.com/Nunie123/data_engineering_on_gcp_book
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What is the low hanging fruit for a brand new GCP data engineer to learn?
Check out this book: https://github.com/Nunie123/data_engineering_on_gcp_book
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Unsure about overall process of data engineering
If you're interested in example of how to build a complete data engineering infrastructure, you should check out this book: https://github.com/Nunie123/data_engineering_on_gcp_book
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[HELP] Airflow Reverse proxy + load balancer +docker
If you want to try Airflow without the setup headache, you can try Composer on GCP, which is a hosted version of Airflow. I wrote some info on how to do that here: https://github.com/Nunie123/data_engineering_on_gcp_book/blob/master/ch_2_orchestration.md
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Transition from a Quality engineer to Data engineer
This book might be a good resource for you: https://github.com/Nunie123/data_engineering_on_gcp_book
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Accepted a data engineer intern role at a Big N company - how do I learn as much as possible?
If you want a place to start on personal projects you can check out this book, https://github.com/Nunie123/data_engineering_on_gcp_book, which will walk you through the basics of setting up a full data engineering stack.
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What tools, software, programming languages, and etc. does a data engineer need to have in 2021
If you are interested in tooling, here's a free book on setting up a basic data engineering tech stack on GCP: https://github.com/Nunie123/data_engineering_on_gcp_book
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
FactGraph - FactGraph monorepo (backend + frontend + landing page + blog)
listudy - Listudy - chess training server
beubo - Beubo is a free, simple, and minimal CMS with unlimited extensibility using plugins
VimMode.spoon - Adds vim keybindings to all OS X inputs
distribyted - Torrent client with HTTP, fuse, and WebDAV interfaces. Start exploring your torrent files right away, even zip, rar, or 7zip archive contents!
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
go-plugin - Golang plugin system over RPC.
vopono - Run applications through VPN tunnels with temporary network namespaces
dali - Indie assembler/linker for Dalvik VM .dex & .apk files (Work In Progress)
fingine - A personal finance simulation engine in Rust.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.