abstreet
abstreet
abstreet | abstreet | |
---|---|---|
6 | 56 | |
5,541 | 7,308 | |
- | 0.4% | |
9.9 | 8.9 | |
over 3 years ago | 20 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
abstreet
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Transforming OpenStreetMap into thick roads and intersections
I haven't given any love to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue (https://github.com/dabreegster/abstreet/issues) and describe how to reproduce the problem. If you can open the browser developer console (Ctrl+shift+I in firefox), often the last part will be really helpful.
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15-minute Santa: Deliver gifts around real cities
The game runs on Windows, Mac, Linux, and a web browser -- but no mobile. The game is open source. If you'd like to add levels for your own city, get in touch!
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15-minute Santa: a game about Seattle’s land use
Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like this, so we know how many housing units each building has.
When I decided a few weeks ago to build this game, I thought about trying out Amethyst or another engine, but since the map rendering code has had so much work, I wound up just extending widgetry to allow for a few more arcade game-like controls. So, the code may be interesting as an example of a Rust game not using an existing engine, and also not making use of any ECS. I'm hoping to get time in the new year to finish releasing the UI infrastructure as a standalone crate.
abstreet
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Show HN: I built a transit travel time map
Super awesome! I like how you just color roads to show time. When you calculate polygons to try and cover the whole area in some 5-10 minute bucket, you can wind up with all sorts of odd holes far away from roads. Keep it simple.
https://github.com/a-b-street/abstreet/pull/1075
- A/B Street: Transportation planning and traffic simulation for friendlier cities
- A/B Street
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Egregoria is a city simulation with high granularity
A|B Street does some of that, but it is not a game: https://github.com/a-b-street/abstreet
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Not a Surprise: 101 Freeway Widening Shows Negative Results
You can build it out in a cool simulator and show it off.
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Bay Area drivers spend 97 hours a year in traffic. Why didn’t remote work end commute nightmares?
The tool you want exists, but you'll need to actually build the city in it. It's really an incredible program!
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Ask HN: Who is hiring? (December 2022)
Active Travel England | Software Developers and Data Engineer | Full or Part Time | https://www.gov.uk/government/organisations/active-travel-en...
Active Travel England will be developing tools to support evidence-based investment and policies to support sustainable transport. We're hiring 3 roles at present (there will be more jobs in January): https://www.civilservicejobs.service.gov.uk/csr/index.cgi?SI...
We are already working with the transport simulation and scenario development tool A/B Street and the Low Traffic Neighbourhood design tool: https://a-b-street.github.io/docs/ and plan to create new web applications to transform active travel infrastructure design, monitoring and evaluation.
An exciting thing about these jobs from a software engineering perspective is that you will be starting with a relatively blank slate. In the UK we already have tools like https://bikedata.cyclestreets.net and https://www.pct.bike/ but need to go further than this. Long term, the 7 strong Data and Digital team that you will be part of will develop a comprehensive map based design support tool to provide data of the type in BikeData (and more datasets), drawing tools, and automated assessment of proposed interventions.
These opportunities will enable you to shape the future of tools for active travel investment and policy in England and, because the software develop as part of these roles will be open source, beyond.
These high profile jobs will have a large impact, see here for context: https://twitter.com/Chris_Boardman/status/159648662743800217...
- Offline public transport navigation tool for simulations
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mutli Agent simulation
I don't know the topic well enough to be sure, but isn't this what you're looking for: https://github.com/a-b-street/abstreet
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34 extremely good websites(to have fun) that most people probably don't know about - dancing robots you can fling, 180 websites in 180 days, hot or not for generative art, draw auroras
https://github.com/a-b-street/abstreet - project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit.
What are some alternatives?
football-simulator - Football simulation engine (like Football Manager) written in pure Rust
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
simuwaerm - A simple heat simulation in pure Rust.
tilemaker - Make OpenStreetMap vector tiles without the stack
mimirsbrunn - Geocoding and reverse-geocoding (with OSM data)
osm-renderer - OpenStreetMap raster tile renderer written in Rust
citybound - A work-in-progress, open-source, multi-player city simulation game.
grid2demand - A tool for generating zone-to-zone travel demand based on grid zones and gravity model
opening-hours-rs - A parser for the opening_hours fields from OpenStreetMap.
awesome-vector-tiles - Awesome implementations of the Mapbox Vector Tile specification
simconnect-sdk-rs - SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.
owid-grapher - A platform for creating interactive data visualizations