abstreet
grid2demand
abstreet | grid2demand | |
---|---|---|
57 | 1 | |
7,778 | 75 | |
0.6% | - | |
8.0 | 9.3 | |
5 months ago | about 2 months ago | |
Rust | Python | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
abstreet
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We built the city of Colombo in Cities:Skylines
This is super impressive! I'd agree the open-source tooling isn't there yet, but it's coming in a few places. I started a 3D street visualizer but it's only at the scope of a few blocks at a time, not as large as a city area although we'd like to get there someday: https://github.com/3dstreet/3dstreet/
There's also https://github.com/a-b-street/abstreet for larger area simulation but with less visual fidelity
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Show HN: I built a transit travel time map
Super awesome! I like how you just color roads to show time. When you calculate polygons to try and cover the whole area in some 5-10 minute bucket, you can wind up with all sorts of odd holes far away from roads. Keep it simple.
https://github.com/a-b-street/abstreet/pull/1075
- A/B Street: Transportation planning and traffic simulation for friendlier cities
- A/B Street
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Egregoria is a city simulation with high granularity
A|B Street does some of that, but it is not a game: https://github.com/a-b-street/abstreet
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Not a Surprise: 101 Freeway Widening Shows Negative Results
You can build it out in a cool simulator and show it off.
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Bay Area drivers spend 97 hours a year in traffic. Why didn’t remote work end commute nightmares?
The tool you want exists, but you'll need to actually build the city in it. It's really an incredible program!
- Ask HN: Who is hiring? (December 2022)
- Offline public transport navigation tool for simulations
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mutli Agent simulation
I don't know the topic well enough to be sure, but isn't this what you're looking for: https://github.com/a-b-street/abstreet
grid2demand
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Generating 'Realistic' paths with travel networks
In the planning field, people often look at the aggregate form of this problem, not picking particular buildings as origins/destinations, but dividing things up into zones of some size. This is a pretty good description of that four-step model.
What are some alternatives?
tilemaker - Make OpenStreetMap vector tiles without the stack
prettymaps - A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
osm-renderer - OpenStreetMap raster tile renderer written in Rust
WRF - The official repository for the Weather Research and Forecasting (WRF) model
awesome-vector-tiles - Awesome implementations of the Mapbox Vector Tile specification
owid-grapher - A platform for creating interactive data visualizations
vsketch - Generative plotter art environment for Python
diem - Diem’s mission is to build a trusted and innovative financial network that empowers people and businesses around the world.
Openstreetmap - The Rails application that powers OpenStreetMap
simplify-js - High-performance JavaScript polyline simplification library
innosetup-docker - Docker image to create Windows installer executables with Inno Setup