d9vk VS d8vk

Compare d9vk vs d8vk and see what are their differences.

d9vk

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK] (by Joshua-Ashton)
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d9vk d8vk
51 35
833 462
- -
0.0 8.4
over 4 years ago about 1 month ago
C++ C++
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

d9vk

Posts with mentions or reviews of d9vk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

d8vk

Posts with mentions or reviews of d8vk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

What are some alternatives?

When comparing d9vk and d8vk you can also consider the following projects:

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

dxvk-async

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2

dxvk-native - D3D9/11 but it runs natively on Linux!

FFXIVQuickLauncher - Custom launcher for FFXIV

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]

FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2

ToGL - Direct3D to OpenGL abstraction layer