d2dlib
ComputeSharp
d2dlib | ComputeSharp | |
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4 | 38 | |
229 | 2,543 | |
- | - | |
5.4 | 9.8 | |
about 1 month ago | 19 days ago | |
C# | C# | |
MIT License | MIT License |
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d2dlib
- Alternative to SharpDX for 2D rendering?
- Artemis 1, il primo volo di prova: attesa per visite ed esami: come si prendono in giro per lβItalia
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Easy-to-use 2D graphics libraries
This piqued my curiosity to look up C# bindings for D2D, and uncovered https://github.com/jingwood/d2dlib. It's built by a legit-looking company from Japan. Might be worth a quick dekko by someone.
- Programmare uno Snake game
ComputeSharp
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ILGPU VS ComputeSharp - a user suggested alternative
2 projects | 27 Oct 2023
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too π - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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What can Go do that C# can't?
A hello world .NET console app with NativeAOT is 1.08 MB. Goes down to 1.08 MB with some tweaking. Goes below 1MB with more tweaking. I have a fully self-contained NativeAOT sample app that renders some fancy animated shaders with DX12 that's about 2MB in size.
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C# and GPU programming
I dont think it's exactly what you're looking for, but I've found ComputeSharp to be a great C# GPU tool
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Source Generator Debug always NulLReferecneException
Here's some: - MVVM Toolkit - PolySharp - ComputeSharp
- Rust bindings for Avalonia UI Framework
- [WinUI] High level 2D rendering library
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
If you don't mind being Windows only, I would also recommend trying out (shameless plug) ComputeSharp. You can find it on NuGet and it's available for UWP and WinUI 3 as well with ready to use XAML controls. The point is that it would allow you do your entire rendering via pixel/compute shaders, so it could basically run entirely on the GPU. That'd allow you to render even millions of particles with pretty good performance π
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What library to code a Screensaver?
Create a UWP or WinUI 3 applicaation and use the AnimatedComputeShaderPanel from ComputeSharp. The library lets you write shaders (ie. code to run on the GPU) entirely in C#, and handles all the logic to setup a DX12 animated swapchain, similar to Win2D. If you look at the repo you can also see a whole bunch of examples, which you can also try out for yourself. There's also several wiki pages with lots of info.
- GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
What are some alternatives?
SimpleSIMD - Easy to use SIMD accelerated Array and Span methods
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
ImageSharp.Drawing - :pen: Extensions to ImageSharp containing a cross-platform 2D polygon manipulation API and drawing operations.
raylib - A simple and easy-to-use library to enjoy videogames programming
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.
live-draw - A tool allows you to draw on screen real-time.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
CSharpMath - LaTeX. in C#. (ported from the wonderful iosMath project).
SharpDX
ImageGlass - π A lightweight, versatile image viewer
dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.