d2dlib
SimpleSIMD
d2dlib | SimpleSIMD | |
---|---|---|
4 | 1 | |
229 | 90 | |
- | - | |
5.4 | 0.0 | |
about 1 month ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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d2dlib
- Alternative to SharpDX for 2D rendering?
- Artemis 1, il primo volo di prova: attesa per visite ed esami: come si prendono in giro per l’Italia
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Easy-to-use 2D graphics libraries
This piqued my curiosity to look up C# bindings for D2D, and uncovered https://github.com/jingwood/d2dlib. It's built by a legit-looking company from Japan. Might be worth a quick dekko by someone.
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SimpleSIMD
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Generic math SIMD Span and Array methods
Link to the project: Click Me
What are some alternatives?
ImageSharp.Drawing - :pen: Extensions to ImageSharp containing a cross-platform 2D polygon manipulation API and drawing operations.
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
SharpMath2 - 2D math / geometry collision library for C#, compatable with monogame.
live-draw - A tool allows you to draw on screen real-time.
EntityComponentSystemSamples
CSharpMath - LaTeX. in C#. (ported from the wonderful iosMath project).
LinqFaster - Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
ImageGlass - 🏞 A lightweight, versatile image viewer
Math3D - A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.