crosscore_dev VS raylib-wasm-example

Compare crosscore_dev vs raylib-wasm-example and see what are their differences.

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crosscore_dev raylib-wasm-example
3 1
13 11
- -
8.4 2.7
about 1 month ago 5 months ago
C++ HTML
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crosscore_dev

Posts with mentions or reviews of crosscore_dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.
  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
  • How to export Maya files to WebGL.
    1 project | /r/webgl | 31 Mar 2022
    Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
  • Simple WebGL-compatible OGL renderer
    1 project | /r/webgl | 25 Jan 2022

raylib-wasm-example

Posts with mentions or reviews of raylib-wasm-example. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.

What are some alternatives?

When comparing crosscore_dev and raylib-wasm-example you can also consider the following projects:

ascii-graphics - 3D graphics in the terminal using ASCII characters

sokol-samples - Sample code for https://github.com/floooh/sokol

OpenSceneGraph - OpenSceneGraph git repository

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

magnum-examples - Examples for the Magnum C++11 graphics engine

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

rgl - rgl is a 3D visualization system based on OpenGL. It provides a medium to high level interface for use in R, currently modelled on classic R graphics, with extensions to allow for interaction.