crest VS water-shader-unity

Compare crest vs water-shader-unity and see what are their differences.

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crest water-shader-unity
9 2
3,307 51
2.2% -
9.0 0.0
11 days ago over 1 year ago
C# GLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crest

Posts with mentions or reviews of crest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-28.

water-shader-unity

Posts with mentions or reviews of water-shader-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing crest and water-shader-unity you can also consider the following projects:

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

2D-Water-Reflection - Unity 2D water reflection asset.

unity-verlet-simulator - Simple verlet integration simulator for Unity.

Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]

ExpressionEvaluator - A Simple Math and Pseudo C# Expression Evaluator in One C# File. Can also execute small C# like scripts

FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.