crest
water-shader-unity
crest | water-shader-unity | |
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9 | 2 | |
3,307 | 51 | |
2.2% | - | |
9.0 | 0.0 | |
11 days ago | over 1 year ago | |
C# | GLSL | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crest
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If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
I believe that the BiRP version of Crest Ocean System supports underwater cameras. You may be able to figure out what they are doing from their source: https://github.com/wave-harmonic/crest, e.g. here
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Automated Cleanup of Unity's Generated Shaders
Some tools, such as Crest contain Shader Graphs which require further processing with tool scripts to generate the final shader. Sometimes people end up making changes to these generated shaders because modifying the base graphs and running the tool anew can be tricky or time consuming.
- is Crest for HDRP free?
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Github Crest for Unity
Hi everyone, recently I have been working on a water shader for my game but yesterday I noticed this incredible water system called Crest. The developers of Crest relased a paid version of it in the Unity asset store, but I curently don't have the budget to buy it. The problem is that while the paid versions work with HDRP and URP, the open source one works with SRP only, and my game runs in HDRP. The only way to make it work in HDRP is to convert the three custom shaders of the water.
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!
Enjoy it! It really is a great asset, we are very happy with the purchase. They also support BRP through their GitHub! https://github.com/wave-harmonic/crest
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My sailing sim game releases tomorrow (early access), just finished the gameplay trailer
Thanks! I'm using the Crest ocean asset for the water visuals and physics, so I can't take credit for that, though it took a lot of work tweaking all the various settings etc to get it to look like this.
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DigiScape - Seabed : An interactive installation made with Unity3D <3
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
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Anyone fancy a swim? 🌊🏝 Some beachside fun from Forgotten Fields!
Thank you for the feedback - will look to refine it! This is actually on Unity using this amaze open source plug called Crest Ocean Systen - I’ve linked it in case you wanna check it out!
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Good large scale fluid simulation packages?
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
water-shader-unity
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After 3 years of solo on/off development, my first game is finished! What can I improve?
There are so many things I would love to add (like night mode with torches or new water shader I created (link), but I wont have as much time in future and this seems like okay place to end.
- Water shader without Shader Graph
What are some alternatives?
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
2D-Water-Reflection - Unity 2D water reflection asset.
unity-verlet-simulator - Simple verlet integration simulator for Unity.
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file
crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]
ExpressionEvaluator - A Simple Math and Pseudo C# Expression Evaluator in One C# File. Can also execute small C# like scripts
FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.