cq_gears
Stop-motion-OBJ
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cq_gears | Stop-motion-OBJ | |
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4 | 6 | |
74 | 641 | |
- | - | |
3.1 | 2.8 | |
2 months ago | 21 days ago | |
Python | Python | |
Apache License 2.0 | GNU General Public License v3.0 only |
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cq_gears
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How do I use/install packages in CQ-Editor?
I have a need to use the thread module from https://github.com/gumyr/cq_warehouse, and I'm sure I'll use https://github.com/meadiode/cq_gears as well. I just downloaded CadQuery 2 for Windows, and I can't figure out where I need to download these repos so I can call them in the script.
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This gear on the HMS Belfast (hand for scale)
library: https://github.com/meadiode/cq_gears
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Morphing crossed helical gears
My generator is here: https://github.com/meadiode/cq_gears It's built on top of 3d-CAD modelling library called CadQuery and as I mentioned earlier it's not specifically intended to be used with Blender, more like for general CAD needs.
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CadQuery –- A Python parametric CAD scripting framework based on OCCT
One thing that kept me using OpenSCAD was the section of additional modules for it, including a decent involute gear creator. For those of you diving into CadQuery, here’s the equivalent: https://github.com/meadiode/cq_gears
Stop-motion-OBJ
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Mesh sequence animation lighting changes without reason
I have exported a series of .obj files from an external cloth simulation engine. I import them into blender using the Stop-motion-OBJ plugin which converts the objs to a mesh sequence. I apply a material on my cloth using BlenderKit. However at some of the frames the light suddenly changes and the colour of the cloth is completely different from frame to frame. For example from the first to the mid frame and then from the mid to the end frame the lighting changes completely. I use cycles at 128 samples with 0.01 noise threshold. I normally also have HDR lighting but I have turned it off for these renders in order to debug the issue. Here I am only keeping a single area light and I kept the image resolution low for fast rendering, but even with high resolution I get the exact same problem. What could the issue be?
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OBJ animation file import
I found https://github.com/neverhood311/Stop-motion-OBJ but it requires a separate .obj file for each frame.
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Morphing crossed helical gears
Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.
- Tutorials to export data from Fluent to Blender?
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Converting OBJ sequence to glTF with animations?
I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.
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Export Obj Sequence as FBX?
i just imported a sequence of obj files with the Stop Motion OBJ Plugin. Now i would like to convert my obj sequence into a single FBX file that i can use in other 3d software.
What are some alternatives?
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cadquery - CadQuery-- a parametric cad script framework
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CQ-editor - CadQuery GUI editor based on PyQT
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
yjs - Shared data types for building collaborative software
io_anim_seanim - SEAnim Plugin for Blender
libfive - Infrastructure for solid modeling
armory - 3D Engine with Blender Integration
antimony - CAD from a parallel universe
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender