copygen
rbfx
copygen | rbfx | |
---|---|---|
14 | 22 | |
331 | 745 | |
- | 1.7% | |
0.0 | 9.6 | |
about 2 months ago | about 14 hours ago | |
Go | C++ | |
GNU General Public License v3.0 only | MIT License |
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copygen
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Copygen is a type-based code generator for the Go programming language. Copygen allows developers to generate type-to-type copy functions out-of-the-box without reflection (why?), but it can also be used to generate code. As an example, disgo is a performant, secure, and thread-safe Go Discord API Wrapper that uses Copygen with dasgo to achieve feature completion.
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sqlc patterns in production
An alternative is to use a reflection based struct copier library or a codegen struct copier library
- How Disgo Used Copygen to Generate 10,000 Lines Of Code
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What is Disgo? An In-Depth Look.
Disgo is the only Go API Wrapper using a maintainable approach to become feature complete. Disgo is the only Go API Wrapper to provide OAuth2 flows. Disgo is the only wrapper to define API definitions (objects, requests, commands) as structs, allowing for usage of the Discord Producer API without requiring knowledge of an additional API Wrapper Consumer API.
- Copygen v0.4 can generate customized code based on types
- Copygen (v0.4) is a code generator that can generate customized code based on types.
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Contribute to Copygen v0.4 for Reddit Gold
Copygen allows developers to define types, structs, and more in its setup.go file and has no issues copying them to the output; except for comments. The Go AST makes it "very difficult to update the AST and retain correct comment place (from 2017)" and is not likely to change any time soon. As a result, Copygen sometimes generates free-floating comments (i.e multi.go). Copygen's comments are handled in its Parser. Feel free to use any necessary libraries or rewriting of the comment-parsing mechanism to fix this issue.
- copygen: Generate type-to-type and field-to-field struct code without reflection or dependencies.
- Copygen: Type-Based Code Generator
- Copygen is a code generator that can generate ANY function based on types.
rbfx
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
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As of 2023, what is the state of things regarding C/C++ 3D graphics libraries for the web?
Go to: https://github.com/rbfx/rbfx, they have a discord but IIRC it's basically just a CMake build so you flip the flags to say "WebGL" or "Emscripten" or w/e and CMake will basically tell you everything that's wrong.
- rbfx: Game engine with (optional) C# support and WYSIWYG editor.
- Cross-platform open-source game engine with C# support and Unity-like editor
- Rbfx: Open-source game engine with Unity-like editor and C# support
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Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
What are some alternatives?
copier - Copier for golang, copy value from struct to struct and more
urho3d - Game engine
goverter - Generate type-safe Go converters by simply defining an interface
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
Package for fast copying structs of different types - Package for fast copying structs of different types
raylib - A simple and easy-to-use library to enjoy videogames programming
jennifer - Jennifer is a code generator for Go
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
go-zero - A cloud-native Go microservices framework with cli tool for productivity.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
convergen - A type-to-type copy function code generator.
SFML - Simple and Fast Multimedia Library