contrast_renderer VS tfjs

Compare contrast_renderer vs tfjs and see what are their differences.

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contrast_renderer tfjs
4 29
63 18,135
- 0.4%
6.1 8.6
3 months ago 3 days ago
Rust TypeScript
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

tfjs

Posts with mentions or reviews of tfjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.

What are some alternatives?

When comparing contrast_renderer and tfjs you can also consider the following projects:

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

face-api.js - JavaScript API for face detection and face recognition in the browser and nodejs with tensorflow.js

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

lightweight-human-pose-estimation.pytorch - Fast and accurate human pose estimation in PyTorch. Contains implementation of "Real-time 2D Multi-Person Pose Estimation on CPU: Lightweight OpenPose" paper.

vger-rs - 2D GPU renderer for dynamic UIs

BlazePose-tensorflow - A third-party Tensorflow Implementation for paper "BlazePose: On-device Real-time Body Pose tracking".

msdfgen - Multi-channel signed distance field generator

openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

wxRust2 - re-exploration Rust binding to wx

firecracker - Secure and fast microVMs for serverless computing.