conan-center-index VS steam-runtime

Compare conan-center-index vs steam-runtime and see what are their differences.

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conan-center-index steam-runtime
41 86
892 1,153
2.7% 1.4%
10.0 6.6
6 days ago 7 months ago
Python Shell
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

conan-center-index

Posts with mentions or reviews of conan-center-index. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • The xz attack shell script
    5 projects | news.ycombinator.com | 2 Apr 2024
    Conan is a package manager for C/C++. See: https://conan.io/.

    The way it works is that you can provide "recipes", which are Python scripts, that automate the process of collecting source code (usually from a remote Git repository, or a remote source tarball), patching it, making its dependencies and transitive dependencies available, building for specific platform and architecture (via any number of build systems), then packaging up and serving binaries. There's a lot of complexity involved.

    Here are the two recipes I mentioned:

    libcurl: https://github.com/conan-io/conan-center-index/blob/master/r...

    OpenSSL v3: https://github.com/conan-io/conan-center-index/blob/master/r...

    Now, for the sake of this thread I want to highlight three things here:

    - Conan recipes are usually made by people unaffiliated with the libraries they're packaging;

    - The recipes are fully Turing-complete, do a lot of work, have their own bugs - therefore they should really be treated as software comonents themselves, for the purpose of OSS clearing/supply chain verification, except as far as I know, nobody does it;

    - The recipes can, and do, patch source code and build scripts. There's supporting infrastruture for this built into Conan, and of course one can also do it by brute-force search and replace. See e.g. ZLib recipe that does it both at the same time:

    https://github.com/conan-io/conan-center-index/blob/7b0ac710... -- `_patch_sources` does both direct search-and-replace in source files, and applies the patches from https://github.com/conan-io/conan-center-index/tree/master/r....

    Now, good luck keeping track of what's going on there.

  • Mokara.io Open Beta (Pre-Built C++ Third-Party Libraries)
    1 project | /r/cpp | 27 Jun 2023
    Just checkout ConanCenter https://conan.io/center it's free.
  • Looking for projects to contribute to
    16 projects | /r/cpp | 25 Apr 2023
    https://github.com/conan-io/conan-center-index there's 200+ PR that need reviewing :) we add community reviewers fairly often
  • Conan package manager completely broken after 2.0 release
    6 projects | /r/cpp | 21 Mar 2023
    As for ffmpeg it was last updated 10 days ago https://github.com/conan-io/conan-center-index/commits/master/recipes/ffmpeg/all :)
  • PcapPlusPlus in Conan 2.0
    2 projects | /r/cpp | 16 Mar 2023
    This is a more complicated recipe https://github.com/conan-io/conan-center-index/blob/master/recipes/pcapplusplus/all/conanfile.py
  • OpenSSL 3.1 Released
    1 project | news.ycombinator.com | 14 Mar 2023
    You can use the Conan package manager with prebuilt binaries/libraries

    https://conan.io/center

  • Compiling CrowCPP on Windows and about to kms
    3 projects | /r/cpp | 8 Mar 2023
    It's available in Conan too https://github.com/conan-io/conan-center-index/tree/master/recipes/crowcpp-crow though it's not well maintained so no promises if it's working
  • Is there a way to make sure that my friend on windows can compile my c++ project that i made on linux?
    1 project | /r/learnprogramming | 8 Mar 2023
    You need something like https://conan.io/center/ to install the dependencies. You're lucky because it works well with CMake.
  • Conan 2.0, the new version of the open-source C and C++ package manager
    4 projects | /r/cpp | 22 Feb 2023
    This post on github contains a list of packages supported by conan 2.0, its also kept up to date https://github.com/conan-io/conan-center-index/discussions/16196
  • First piece of complex CMake code. Need good roasting to help improeve.
    1 project | /r/cmake | 18 Feb 2023
    Use a package manager: https://vcpkg.link/ https://conan.io/center/

steam-runtime

Posts with mentions or reviews of steam-runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-12.
  • One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
    5 projects | news.ycombinator.com | 12 Oct 2023
    > It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.

    I found this which sounds like it's not the default, but is in fact a result of compatibility testing:

    > If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.

    per https://github.com/ValveSoftware/steam-runtime/issues/585

  • Chromebook Plus: more performance and AI capabilities
    3 projects | news.ycombinator.com | 2 Oct 2023
    > Where is it written that steam-run will magically execute most binaries without patching them?

    Somewhere in here: https://github.com/ValveSoftware/steam-runtime

    :p

    But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.

  • i386 in Ubuntu Won't Die
    2 projects | news.ycombinator.com | 27 Aug 2023
    I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
  • Gaming on Linux easier on Debian based distros vs Arch based?
    1 project | /r/linux_gaming | 9 Jul 2023
  • How do you build games for Steam Linux Runtime?
    3 projects | /r/godot | 14 Jun 2023
    this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
  • After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
    1 project | /r/linux_gaming | 6 May 2023
    I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
  • How to install old libraries on OTHER distro's than Debian?
    1 project | /r/linux_gaming | 30 Apr 2023
    I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
  • Steam Desktop Client Update, Now with working hardware acceleration on linux!
    3 projects | /r/linux | 28 Apr 2023
  • Recommended method to install Steam on Debian?
    1 project | /r/debian | 9 Apr 2023
    Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
  • Wine 8.1
    2 projects | news.ycombinator.com | 2 Feb 2023
    > Game developers would be fine to target a single distro like Ubuntu 22.04.

    Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.

What are some alternatives?

When comparing conan-center-index and steam-runtime you can also consider the following projects:

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

flatpak - Linux application sandboxing and distribution framework

libpq - build2 package for PostgreSQL C client library

dxvk-native - D3D9/11 but it runs natively on Linux!

VulkanExamples - Examples and demos for the Vulkan C++ API

Proton - Compatibility tool for Steam Play based on Wine and additional components

cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration

flathub - Issue tracker and new submissions

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

SDL - Simple Directmedia Layer

neuronika - Tensors and dynamic neural networks in pure Rust.

steam-for-linux - Issue tracking for the Steam for Linux beta client