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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Customizable calendar for Jetpack Compose with option to add app specific dates etc.
2 projects | reddit.com/r/androiddev | 30 May 2023
check this out : https://github.com/android/compose-samples/tree/main/Crane
Let's create notification reminder app in Jetpack Compose.
2 projects | dev.to | 15 May 2023
Basic understanding of Jetpack Compose.
4 projects | reddit.com/r/androiddev | 1 May 2023
The compose-samples repo has a comprehensive list of samples ranging from low to complex projects which might be worth a look.
Compose UI or layouts?
3 projects | reddit.com/r/Kotlin | 19 Mar 2023
Leveraging Rust and the GPU to render user interfaces at 120 FPS
15 projects | news.ycombinator.com | 9 Mar 2023
And what was learned from Flutter has produced something I consider even more interesting: Compose UI (https://developer.android.com/jetpack/compose) and JetBrains' Compose Multiplatform (https://www.jetbrains.com/lp/compose-mpp/)
New app: xml or compose?
6 projects | reddit.com/r/androiddev | 24 Feb 2023
Clean Architecture VS. Official documentation!
2 projects | reddit.com/r/androiddev | 11 Feb 2023
Now, same story, in the current documentation the list is replaced by a single UserMessage without any explanation of the previous example. It just says "For a more advanced use case, displaying a list of user messages on screen, check out the Jetsnack Compose example." .
Dart 3 will be on pair with Kotlin and other top languages (you can see more features in the proposal)
5 projects | reddit.com/r/dartlang | 26 Jan 2023
As for the strange infix syntax, you're correct - it's not important (for Dart anyway). Kotlin supports writing code that have DSL like syntax making things like typesafe HTML or Jetpack Compose possible.
Jetpack Compose; A Modern UI ToolKit
2 projects | dev.to | 26 Jan 2023
Sample apps2 projects | dev.to | 26 Jan 2023
This is what Jetpack Compose according to the Android Developers team;
Appleseed – open-source, physically-based global illumination rendering engine
3 projects | news.ycombinator.com | 15 Apr 2023
Anyone know much about how this compares to Filament by Google?
Searching for Reliable Cross-Platform Rendering Framework (C/C++)
5 projects | reddit.com/r/gamedev | 19 Jan 2023
Have you tried Filament? https://google.github.io/filament/
Why aren't there constantly more shading languages popping up all the time like other languages?
12 projects | reddit.com/r/GraphicsProgramming | 11 Aug 2022
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
How can I display 3D models now that SceneForm is deprecated?
2 projects | reddit.com/r/androiddev | 27 Apr 2022
Filament is an option: https://github.com/google/filament
4 projects | reddit.com/r/cpp_questions | 9 Mar 2022
GLTF\PBR Shader - Open Source?
2 projects | reddit.com/r/opengl | 2 Mar 2022
Google Filament is the first thing that comes to mind for me, not sure if that's appropriate for what you're looking for though.
How do I read and work with advanced code?
2 projects | reddit.com/r/cpp_questions | 12 Feb 2022
Flutter vs Kotlin Multiplatform Mobile (not a holywar)
4 projects | reddit.com/r/FlutterDev | 24 Jan 2022
- 3D graphics, i used filament in KMM and it was outstanding, didn't find bindings or similar pub
Looking for Kotlin graphics programming projects that individuals or communities are actively working on.
4 projects | reddit.com/r/Kotlin | 8 Oct 2021
Google Filament is a C++ engine with Kotlin bindings for Android. Very high quality code on both sides https://github.com/google/filament
Recommendations for building a game engine
4 projects | reddit.com/r/gamedev | 17 Sep 2021
You can make a game engine in Java/Kotlin. But, that doesn't mean you should. For professional work, your choices are pretty much C, C++ and Rust. https://stride3d.net/ is a good counter-example to my claim. But, the far more common method is a high-level language interface over a C++ implementation. https://github.com/google/filament is an awesome example of a Kotlin interface over a C++ implementation. Unity is C# over C++.
What are some alternatives?
MPAndroidChart - A powerful 🚀 Android chart view / graph view library, supporting line- bar- pie- radar- bubble- and candlestick charts as well as scaling, panning and animations.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
OpenSceneGraph - OpenSceneGraph git repository
rust-skia - Safe Skia Bindings for Rust
MVICore - MVI framework with events, time-travel, and more
android-mvvm-dagger-rxjava-retrofit - A sample project which demostrate use of MVVM and Dagger 2 with RxJava2 along with Retrofit
FlaxEngine - Flax Engine – multi-platform 3D game engine
Stride Game Engine - Stride Game Engine (formerly Xenko)
bevy - A refreshingly simple data-driven game engine built in Rust