compaster
shame
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compaster
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[MEDIA] Basic rasterizer using compute shaders and wgpu
repo: https://github.com/pudnax/compaster
shame
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A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
What are some alternatives?
Egregoria - Contemplative society simulation
rusterizer - Bare-bones software renderer written in Rust
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
rui - Declarative Rust UI library
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
rasen - Generate SPIR-V bytecode from an operation graph
rendiation - Rendiation Rendering Framework
INOX - Rust Game engine integrated in Blender [WebGPU ready]
darklua - A command line tool that transforms Lua code
json_typegen - Tools and libraries to create types for Rust, Kotlin, TypeScript and Python from JSON samples