compaster
Rasterization using compute shaders (by pudnax)
Egregoria
Contemplative society simulation (by Uriopass)
compaster | Egregoria | |
---|---|---|
1 | 3 | |
16 | 324 | |
- | - | |
0.0 | 9.7 | |
over 1 year ago | over 2 years ago | |
Rust | Rust | |
- | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
compaster
Posts with mentions or reviews of compaster.
We have used some of these posts to build our list of alternatives
and similar projects.
-
[MEDIA] Basic rasterizer using compute shaders and wgpu
repo: https://github.com/pudnax/compaster
Egregoria
Posts with mentions or reviews of Egregoria.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-22.
- Egregoria: 3D City Builder without a grid
- Egregoria is a city simulation with high granularity
-
Just checking in for an update
If anyone's interested in following more active simulation projects, https://github.com/Uriopass/Egregoria and https://github.com/a-b-street/abstreet. Neither has the same goals as CB, but there's definitely some overlap.
What are some alternatives?
When comparing compaster and Egregoria you can also consider the following projects:
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
parry - 2D and 3D collision-detection library for Rust.
rui - Declarative Rust UI library
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
citybound - A work-in-progress, open-source, multi-player city simulation game.
inline_tweak - Tweak a Rust value directly in the source code
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
GET3D
arewegameyet - The repository for https://arewegameyet.rs
blub - 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
abstreet - Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit