Egregoria VS nbody-wasm-sim

Compare Egregoria vs nbody-wasm-sim and see what are their differences.

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Egregoria nbody-wasm-sim
3 3
324 166
- -
9.7 0.0
over 2 years ago over 1 year ago
Rust Rust
GNU Affero General Public License v3.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Egregoria

Posts with mentions or reviews of Egregoria. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Egregoria and nbody-wasm-sim you can also consider the following projects:

parry - 2D and 3D collision-detection library for Rust.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

compaster - Rasterization using compute shaders

contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust

citybound - A work-in-progress, open-source, multi-player city simulation game.

wgpu-mc - Rust-based replacement for the default Minecraft renderer

rui - Declarative Rust UI library

shorelark - Simulation of life & evolution

inline_tweak - Tweak a Rust value directly in the source code

bitque - A simplified Jira clone built with seed.rs and actix

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

isds - Interactive Simulation of Distributed Systems