Egregoria VS blub

Compare Egregoria vs blub and see what are their differences.

Egregoria

Contemplative society simulation (by Uriopass)

blub

3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) (by Wumpf)
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Egregoria blub
3 1
324 361
- -
9.7 0.0
over 2 years ago over 1 year ago
Rust Rust
GNU Affero General Public License v3.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Egregoria

Posts with mentions or reviews of Egregoria. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.

blub

Posts with mentions or reviews of blub. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-20.
  • What's the current state of GPU compute in rust?
    6 projects | /r/rust | 20 Sep 2021
    Crates for OpenCL and CUDA APIs are generally lagging behind in feature support. I think we are still long way from seeing v1.0+ releases on those. One of the most active ones in recent development has been opencl3 crate. Then, there are also some examples like blub using compute shaders with wgpu crate.

What are some alternatives?

When comparing Egregoria and blub you can also consider the following projects:

parry - 2D and 3D collision-detection library for Rust.

RustaCUDA - Rusty wrapper for the CUDA Driver API

compaster - Rasterization using compute shaders

autograph - Machine Learning Library for Rust

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

citybound - A work-in-progress, open-source, multi-player city simulation game.

wgpu - Cross-platform, safe, pure-rust graphics api.

rui - Declarative Rust UI library

ocl - OpenCL for Rust

inline_tweak - Tweak a Rust value directly in the source code