Egregoria
Contemplative society simulation (by Uriopass)
blub
3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) (by Wumpf)
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Egregoria | blub | |
---|---|---|
3 | 1 | |
324 | 361 | |
- | - | |
9.7 | 0.0 | |
over 2 years ago | over 1 year ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Egregoria
Posts with mentions or reviews of Egregoria.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-22.
- Egregoria: 3D City Builder without a grid
- Egregoria is a city simulation with high granularity
-
Just checking in for an update
If anyone's interested in following more active simulation projects, https://github.com/Uriopass/Egregoria and https://github.com/a-b-street/abstreet. Neither has the same goals as CB, but there's definitely some overlap.
blub
Posts with mentions or reviews of blub.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-20.
-
What's the current state of GPU compute in rust?
Crates for OpenCL and CUDA APIs are generally lagging behind in feature support. I think we are still long way from seeing v1.0+ releases on those. One of the most active ones in recent development has been opencl3 crate. Then, there are also some examples like blub using compute shaders with wgpu crate.
What are some alternatives?
When comparing Egregoria and blub you can also consider the following projects:
parry - 2D and 3D collision-detection library for Rust.
RustaCUDA - Rusty wrapper for the CUDA Driver API
compaster - Rasterization using compute shaders
autograph - Machine Learning Library for Rust
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
citybound - A work-in-progress, open-source, multi-player city simulation game.
wgpu - Cross-platform, safe, pure-rust graphics api.
rui - Declarative Rust UI library
ocl - OpenCL for Rust
inline_tweak - Tweak a Rust value directly in the source code