comment-castles
PixiJS
comment-castles | PixiJS | |
---|---|---|
36 | 116 | |
59 | 42,552 | |
- | 0.8% | |
9.4 | 9.9 | |
3 days ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
comment-castles
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Trust-Based Moderation Systems
Slightly off topic:
I am trying to innovate on moderation systems and I run/code a whitelist moderated forum [0]. You can only see posts and comments from users that you follow. It's a very simple system and there really aren't any gaming vectors. One implication is that if a new user signs up and posts, no one will see it unless they follow. I've actually never used any typical censorship moderation.
[0] https://www.commentcastles.org
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Ask HN: Show me your half baked project
Reddit clone:
https://github.com/ferg1e/comment-castles
https://www.commentcastles.org
For moderation, a user whitelist sits in front of the typical content blacklist, which introduces some interesting properties.
- Comment Castles| Lightweight internet forum.
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Ask HN: Websites that works with old browsers (mid-2000's browser)?
I think my forum should work:
https://www.commentcastles.org
I can't think of anything that would be broken except for maybe the logo which is an emoji character.
- Ask HN: Post Your Startup
- Don’t Build a General Purpose API to Power Your Own Front End (2021)
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You're So Vain, You Probably Think This App Is About You: On Meta and Mastodon
You may want to check out Comment Castles [0] (disclaimer, I'm the creator). There are 50k comments, but I have never moderated anything. Actually, there are no moderation or admin tools built into the project.
[0] https://www.commentcastles.org
- OAuth difficulty with Express
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Test 5
Comment Castles + Reddit thread
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
webcrate - 📦🔗 Organize your web with WebCrate, a modern and beautiful bookmarking tool
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
wiredhoo - Project to add wired connectivity to a Wahoo Kick by emulating the ANT+ profile within an emulated ANT USB stick; the host believes it is communicating to a ANT+ wireless device. Broader scope to be an open-source firmware replacement for trainers.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
speech - A tool to practice English speaking
react-canvas - High performance <canvas> rendering for React components
nestflix.fun - A website showcasing nested stories: fictional movies within movies and shows within shows.
A-Frame - :a: Web framework for building virtual reality experiences.
seleneCMSBundle - Add CMS functionality to your Symfony Apps
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.