colyseus
Socket.io
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colyseus | Socket.io | |
---|---|---|
16 | 826 | |
5,496 | 60,129 | |
2.1% | 0.5% | |
9.3 | 7.8 | |
7 days ago | 15 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
Socket.io
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Building a GitHub activity feed with Node.js and Socket.io
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above.
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Mastering Microservices: A Hands-On Tutorial with Node.js, RabbitMQ, Nginx, and Docker
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin.
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Node.js Roadmap: Mastering the Essentials
Socket.io Docs
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WebSockets Unlocked: Mastering the Art of Real-Time Communication
Now we will be implementing socket logic using socket.io for building websockets. This library provides an abstraction layer on top of WebSockets, simplifying the process of creating real-time applications. For better maintainability, it is recommended to create a separate file for socket calls. To do this, navigate to the src folder, create a folder named services, and inside it, create a file named socket.ts under the services folder.
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Socket io not working on deployed version
Hi I made a chat app using socket.io it worked fine locally but when i deployed the app on render.com socket is not working properly i have to refresh the page to see new messages please help...
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Hi guys, just wanted to share that I tried to create a better omegle alternative. Open to any feedback!
Nextjs + socket.io.. Planning to use webrtc for video calls later
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Onde estou errando? ( Dias sem progresso )
Implementação em Node usando Socket.io
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Does the MERN app with socket.io work correctly in the Google app engine?
I am using socket.io for real-time notification service. Previously my frontend part was deployed in Netlify and here the notification was not working properly as Netlify follows serverless architecture.
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Is it possible to run discord bots on Dreamhost?
yes. Im running on DreamCompute currently. Discord.js and socket.io within same app. A dedicated server works too, but pricier.
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I've been working on this project for at least a decade...
No, not a library. More like, the frontend and backend just happen to need the same version to be compatible (socket.io is a good example, moment.js was the most basic I could think of).
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
PopNotPoker - Async games! http://not.poker
SocketCluster - Highly scalable realtime pub/sub and RPC framework
enu - A Logo-like 3D environment, implemented in Nim
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
peerjs - Simple peer-to-peer with WebRTC.
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Zenbase - Skynet adapter for gundb
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications