colyseus VS PopNotPoker

Compare colyseus vs PopNotPoker and see what are their differences.

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colyseus PopNotPoker
16 1
5,485 6
1.9% -
9.3 0.0
16 days ago about 2 months ago
TypeScript JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

colyseus

Posts with mentions or reviews of colyseus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

PopNotPoker

Posts with mentions or reviews of PopNotPoker. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-12.
  • Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
    4 projects | news.ycombinator.com | 12 Feb 2021
    Live movement of players which dont affect game/rule state, (ie, jumping up and down doesnt score a point) but wants low latency is another.

    For the middle part, i developed https://github.com/NewChromantics/PopNotPoker as an alternative to boardgame.io for easy room creation, sharing, and most importantly to me, exetremely easy game rules (all async js)

    The "netcode" would be stuck on top (player movement, voice chat etc), using a bit of player meta for say webrtc session sync (or udp addresses etc etc)

    This is an approach I used for 25 years on pc, console and now vr & web games; have "keyframes" where the server/authority dictates new game state to everyone, and everything else is client side predicted and throwaway

What are some alternatives?

When comparing colyseus and PopNotPoker you can also consider the following projects:

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

enu - A Logo-like 3D environment, implemented in Nim

Zenbase - Skynet adapter for gundb

TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser

Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

three.js - JavaScript 3D Library.

ab-server - 2d multiplayer action game server for Node.js based on WebSocket communication.

LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.

LittleJS - LittleJS is a HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!