cldr VS VTerminalPaletteEditor

Compare cldr vs VTerminalPaletteEditor and see what are their differences.

cldr

The home of the Unicode Common Locale Data Repository (by unicode-org)

VTerminalPaletteEditor

A standalone GUI application for creating and editing VTerminal palettes. (by Valkryst)
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cldr VTerminalPaletteEditor
5 2
831 0
2.8% -
9.8 0.0
5 days ago over 3 years ago
Java Java
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cldr

Posts with mentions or reviews of cldr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

VTerminalPaletteEditor

Posts with mentions or reviews of VTerminalPaletteEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-20.
  • Sharing Saturday #354
    5 projects | /r/roguelikedev | 20 Mar 2021
    Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
  • What abstractions or strategies does your codebase use to separate the interface from the game logic?
    2 projects | /r/roguelikedev | 20 Jan 2021
    If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.

What are some alternatives?

When comparing cldr and VTerminalPaletteEditor you can also consider the following projects:

icu4x - Solving i18n for client-side and resource-constrained environments.

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

UNIC - UNIC: Unicode and Internationalization Crates for Rust

ashley - A Java entity system inspired by Ash & Artemis.

ppl-i18n - Translations for PewPew Live.

spellweaver-7drl - 7DRL 2021

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.

Fluent - Rust implementation of Project Fluent

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

go-timezone - Gathering Timezone Information in GoLang