cldr
VTerminalPaletteEditor
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cldr | VTerminalPaletteEditor | |
---|---|---|
5 | 2 | |
831 | 0 | |
2.8% | - | |
9.8 | 0.0 | |
5 days ago | over 3 years ago | |
Java | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cldr
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Gathering Timezone Information in GoLang
Creating this mapping is a manual process, and the link contains the reference for the mappings. To establish this mapping, you can find the necessary information by visiting the link.
- Latest intl and icu versions cause "breaking change" with Canadian currency display
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What they don’t tell you when you translate your app
One problem I stumbled upon frequently is codebases that did not support localized formats, but just assumed a certain format to use, for example through concatenation.
There are capabilities built into the programming languages, which allow to format numbers, currencies, etc. with a specific locale. There are also great resources [1] out there that provide all kinds of formats and localized names for countries, currencies, etc.
[1] Unicode CLDR: https://github.com/unicode-org/cldr
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Are there lists of Unicode characters (and combinations) which a specific language might use?
Small addition: If you need the characters in machine-readable form, the source is the CLDR project. For Portuguese, the XML file is here on Github: https://github.com/unicode-org/cldr/blob/master/common/main/pt.xml
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The Ultimate EU Passport - Made by me :)
This information is false. en-150 in CLDR does not use this Euro English variant. It's just world English (en-001) with 3 adjustments: 24 hour time, currency symbol after the number and European time zone codes. Source. That's it.
VTerminalPaletteEditor
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
What are some alternatives?
icu4x - Solving i18n for client-side and resource-constrained environments.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
UNIC - UNIC: Unicode and Internationalization Crates for Rust
ashley - A Java entity system inspired by Ash & Artemis.
ppl-i18n - Translations for PewPew Live.
spellweaver-7drl - 7DRL 2021
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
Fluent - Rust implementation of Project Fluent
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
go-timezone - Gathering Timezone Information in GoLang