cl-cookbook VS jMonkeyEngine

Compare cl-cookbook vs jMonkeyEngine and see what are their differences.

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
cl-cookbook jMonkeyEngine
51 38
895 3,703
0.6% 0.8%
8.8 9.0
7 days ago 4 days ago
JavaScript Java
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cl-cookbook

Posts with mentions or reviews of cl-cookbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-03.
  • The Loudest Lisp Program
    4 projects | news.ycombinator.com | 3 May 2024
    But after you get past some basic weird stuff, it's a quite wonderful language.

    > I can only speak for myself, but I definitely reason about code outside in rather than inside out.

    You can indent code to make it much easier to "parse", and use some macros that turn the code inside/out, it's more readable than most other languages.

    The CL cookbook is an excellent resource, and this page links to several other excellent resources and books you can read for free online: https://lispcookbook.github.io/cl-cookbook/

    The "new docs" also present the documentation in a "modern" looking way (rather than the 90's looks of what you get if you Google around): https://lisp-docs.github.io/cl-language-reference/

    About other Lisps...

    The Racket Guide is definitely not "bone-dry": https://docs.racket-lang.org/guide/intro.html

    It is well written and looks very beautiful to me.

    On another Scheme, I find Guile docs also great: https://www.gnu.org/software/guile/manual/html_node/index.ht...

    They may be a bit more "dry" but they're to the point and very readable! In fact, I think Lisp languages tend to have great documentation.

  • Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction
    3 projects | news.ycombinator.com | 2 Mar 2024
    > the problem with Lisp is that it's sorta bundled with Emacs

    What's the problems with Alive, SLT, Slyblime, and Vlime? I mean, I use Emacs, but I was using Emacs before getting into Scheme and CL anyway.

    > Every website that teaches Lisp is in ugly HTML+CSS-only style

    I dunno, I feel like the Community Spec (<https://cl-community-spec.github.io/pages/index.html>) and the Cookbook (<https://lispcookbook.github.io/cl-cookbook/>) are fine.

    > I like the philosophy of (s-exp) but modern lisps have ruined its simplicity for me by introducing additional bracket notations [like this].

    Yes, that additional notation is a terrible blight on the perfection that is S-expressions, I wholeheartedly agree.

  • Common Lisp: An Interactive Approach (1992) [pdf]
    7 projects | news.ycombinator.com | 10 Oct 2023
    check out the editor section, there's more than Emacs these days: https://lispcookbook.github.io/cl-cookbook/editor-support.ht...

    - https://github.com/CodyReichert/awesome-cl for libraries

    - https://www.classcentral.com/report/best-lisp-courses/#ancho...

    - a recent overview of the ecosystem: https://lisp-journey.gitlab.io/blog/these-years-in-common-li... (shameless plug, on HN: https://news.ycombinator.com/item?id=34321090)

  • A few newbie questions about lisp
    4 projects | /r/Common_Lisp | 21 May 2023
    Q4: the Cookbook should get you straight to the point: build a website, web scraper, DB access, reference of data structures… https://lispcookbook.github.io/cl-cookbook/
  • How to Understand and Use Common Lisp
    5 projects | news.ycombinator.com | 14 May 2023
    It's a good book!

    Modern companions would be:

    - the Cookbook: https://lispcookbook.github.io/cl-cookbook/ (check out the editors section: Atom/Pulsar, VSCode, Sublime, Jetbrains, Lem...)

    - https://github.com/CodyReichert/awesome-cl to find libraries

    Also:

    - https://stevelosh.com/blog/2018/08/a-road-to-common-lisp/

    - https://news.ycombinator.com/item?id=34321090 2022 in review

  • Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
    8 projects | news.ycombinator.com | 5 May 2023
    https://leanpub.com/lovinglisp -- this one is great, and the first thing I recommend

    https://lispcookbook.github.io/cl-cookbook/ -- also great and up to date

    https://awesome-cl.com/ -- for anything else.

  • A new video about image-based development in Common Lisp (please, turn on EN subs)
    1 project | /r/Common_Lisp | 30 Apr 2023
    Little help to boost your videos: https://lispcookbook.github.io/cl-cookbook/ look at the banner. Cheers.
  • Good short documentation for CL functions (etc.) available?
    5 projects | /r/Common_Lisp | 16 Mar 2023
    For more beginner-friendly, I suggest P. Siebels Practical Common Lisp or The CL Cookbook. Both of those should be available in Emacs info format! If authors are lurking in here :-)
  • Common Lisp and Music Composition
    6 projects | news.ycombinator.com | 17 Jan 2023
  • A much needed cookbook for the Lisp-curious (and learning)
    1 project | news.ycombinator.com | 29 Dec 2022

jMonkeyEngine

Posts with mentions or reviews of jMonkeyEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.
  • Code of game engine written in Java: what does it hide?
    3 projects | dev.to | 10 Apr 2024
    At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
    3 projects | news.ycombinator.com | 14 Sep 2023
    > Unfortunately, this is yet another open source game engine with too small a user base.

    I wonder why some engines are seemingly destined for success and others... aren't.

    Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)

    Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.

    There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/

    Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/

    I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.

  • My recommendation on which language and libraries to use for the engine.
    1 project | /r/Antasia | 18 Apr 2023
    There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
  • Are scene graphs used often in game development? and if so, are there open source scene graphs?
    1 project | /r/gamedev | 19 Mar 2023
    jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
  • [Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
    2 projects | /r/INAT | 5 Mar 2023
    This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
  • Godot 4.0 Stable
    8 projects | news.ycombinator.com | 1 Mar 2023
    > Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.

    It is definitely one of the success stories, at least so far.

    For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/

    There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/

    Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!

  • Can I use any Java 3D or jMonkey with Codebase one?
    1 project | /r/cn1 | 14 Jan 2023
  • I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
    13 projects | /r/ProgrammerHumor | 1 Jan 2023
    It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
  • Terraria Clone With Java?
    2 projects | /r/gamedev | 29 Dec 2022
    This seems interesting https://jmonkeyengine.org , how would I get started?

What are some alternatives?

When comparing cl-cookbook and jMonkeyEngine you can also consider the following projects:

coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.

libGDX - Desktop/Android/HTML5/iOS Java game development framework

racket - The Racket repository

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

woo - A fast non-blocking HTTP server on top of libev

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

roswell - intended to be a launcher for a major lisp environment that just works.

GreenLightning - High performance microservice runtime

paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"

Godot - Godot Engine – Multi-platform 2D and 3D game engine

awesome-cl - A curated list of awesome Common Lisp frameworks, libraries and other shiny stuff.

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.