cl-cookbook
jMonkeyEngine
cl-cookbook | jMonkeyEngine | |
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51 | 38 | |
895 | 3,703 | |
0.6% | 0.8% | |
8.8 | 9.0 | |
7 days ago | 4 days ago | |
JavaScript | Java | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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cl-cookbook
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The Loudest Lisp Program
But after you get past some basic weird stuff, it's a quite wonderful language.
> I can only speak for myself, but I definitely reason about code outside in rather than inside out.
You can indent code to make it much easier to "parse", and use some macros that turn the code inside/out, it's more readable than most other languages.
The CL cookbook is an excellent resource, and this page links to several other excellent resources and books you can read for free online: https://lispcookbook.github.io/cl-cookbook/
The "new docs" also present the documentation in a "modern" looking way (rather than the 90's looks of what you get if you Google around): https://lisp-docs.github.io/cl-language-reference/
About other Lisps...
The Racket Guide is definitely not "bone-dry": https://docs.racket-lang.org/guide/intro.html
It is well written and looks very beautiful to me.
On another Scheme, I find Guile docs also great: https://www.gnu.org/software/guile/manual/html_node/index.ht...
They may be a bit more "dry" but they're to the point and very readable! In fact, I think Lisp languages tend to have great documentation.
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Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction
> the problem with Lisp is that it's sorta bundled with Emacs
What's the problems with Alive, SLT, Slyblime, and Vlime? I mean, I use Emacs, but I was using Emacs before getting into Scheme and CL anyway.
> Every website that teaches Lisp is in ugly HTML+CSS-only style
I dunno, I feel like the Community Spec (<https://cl-community-spec.github.io/pages/index.html>) and the Cookbook (<https://lispcookbook.github.io/cl-cookbook/>) are fine.
> I like the philosophy of (s-exp) but modern lisps have ruined its simplicity for me by introducing additional bracket notations [like this].
Yes, that additional notation is a terrible blight on the perfection that is S-expressions, I wholeheartedly agree.
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Common Lisp: An Interactive Approach (1992) [pdf]
check out the editor section, there's more than Emacs these days: https://lispcookbook.github.io/cl-cookbook/editor-support.ht...
- https://github.com/CodyReichert/awesome-cl for libraries
- https://www.classcentral.com/report/best-lisp-courses/#ancho...
- a recent overview of the ecosystem: https://lisp-journey.gitlab.io/blog/these-years-in-common-li... (shameless plug, on HN: https://news.ycombinator.com/item?id=34321090)
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A few newbie questions about lisp
Q4: the Cookbook should get you straight to the point: build a website, web scraper, DB access, reference of data structures… https://lispcookbook.github.io/cl-cookbook/
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How to Understand and Use Common Lisp
It's a good book!
Modern companions would be:
- the Cookbook: https://lispcookbook.github.io/cl-cookbook/ (check out the editors section: Atom/Pulsar, VSCode, Sublime, Jetbrains, Lem...)
- https://github.com/CodyReichert/awesome-cl to find libraries
Also:
- https://stevelosh.com/blog/2018/08/a-road-to-common-lisp/
- https://news.ycombinator.com/item?id=34321090 2022 in review
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Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
https://leanpub.com/lovinglisp -- this one is great, and the first thing I recommend
https://lispcookbook.github.io/cl-cookbook/ -- also great and up to date
https://awesome-cl.com/ -- for anything else.
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A new video about image-based development in Common Lisp (please, turn on EN subs)
Little help to boost your videos: https://lispcookbook.github.io/cl-cookbook/ look at the banner. Cheers.
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Good short documentation for CL functions (etc.) available?
For more beginner-friendly, I suggest P. Siebels Practical Common Lisp or The CL Cookbook. Both of those should be available in Emacs info format! If authors are lurking in here :-)
- Common Lisp and Music Composition
- A much needed cookbook for the Lisp-curious (and learning)
jMonkeyEngine
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Code of game engine written in Java: what does it hide?
At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
- Not only Unity...
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
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My recommendation on which language and libraries to use for the engine.
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
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Are scene graphs used often in game development? and if so, are there open source scene graphs?
jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
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[Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
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Godot 4.0 Stable
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.
It is definitely one of the success stories, at least so far.
For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/
There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/
Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!
- Can I use any Java 3D or jMonkey with Codebase one?
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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Terraria Clone With Java?
This seems interesting https://jmonkeyengine.org , how would I get started?
What are some alternatives?
coalton - Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
racket - The Racket repository
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
woo - A fast non-blocking HTTP server on top of libev
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
roswell - intended to be a launcher for a major lisp environment that just works.
GreenLightning - High performance microservice runtime
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
Godot - Godot Engine – Multi-platform 2D and 3D game engine
awesome-cl - A curated list of awesome Common Lisp frameworks, libraries and other shiny stuff.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.